Creating 3 vertices with Vector3 and trying to create a softBody from it is not
working. The vertices end up in wrong positions, and the triangle doesn't look
ok.
The workaround that I'm using is create a float array where I save the
Vector3.X, Vector3.Y and Vector3.Z values. So instead of having 3 Vector3, I
have 9 floats and I call the CreateTriMesh that receives a float[] parameter.
I'm using BulletSharp 2.79 for XNA on Windows7 x64.
Thanks.
Original issue reported on code.google.com by sinste...@gmail.com on 24 Feb 2012 at 3:16
Original issue reported on code.google.com by
sinste...@gmail.com
on 24 Feb 2012 at 3:16