yoshinoToylogic / bulletsharp

Automatically exported from code.google.com/p/bulletsharp
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World.Gravity always returns Zero vector #48

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
1. Take BasicDemo from demos Sample (v2.81)

2. Locate 
World = new DiscreteDynamicsWorld(Dispatcher, Broadphase, null, CollisionConf);
World.Gravity = new Vector3(0, -10, 0);

3. Put breakpoint there, run sample
4. Check World.Gravity member after it is set. It returns (0,0,0). I would 
expect (0, -10, 0)

Original issue reported on code.google.com by petr.min...@keenswh.com on 19 Apr 2013 at 8:09

GoogleCodeExporter commented 8 years ago
Fixed in r507. I'll probably do another release soon with the latest fixes.

Thanks for reporting!

Original comment by andres.traks on 20 Apr 2013 at 1:46

GoogleCodeExporter commented 8 years ago
Youre welcome, thanks for Bulletsharp! :) Looking forward for most uptodate 
release.

Original comment by petr.min...@keenswh.com on 20 Apr 2013 at 4:40