yoshinoToylogic / bulletsharp

Automatically exported from code.google.com/p/bulletsharp
MIT License
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Not implemented feature #5

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Hi.

I'm using your wrapper. It's the best of those that I used : ) 

It has almost all the functionality needed for my project, but it lacks of 
"btHeightfieldTerrainShape" shape class. 
If you don't mind, can you implement it, please? : )

::sorry for my bad english.

p.s. maybe i shouldn't make such posts here, in "Issues"? : )

Original issue reported on code.google.com by i.prog...@gmail.com on 4 Apr 2010 at 4:31

GoogleCodeExporter commented 8 years ago
Okay, I'll try to focus on that feature for the next release:)

Eventually I expect to have all classes wrapped, so it's just a matter of time.

: p.s. maybe i shouldn't make such posts here, in "Issues"? : )
That's okay, this way I know what to concentrate on to make the wrapper more 
useful to 
people.

Original comment by andres.traks on 4 Apr 2010 at 8:25

GoogleCodeExporter commented 8 years ago
::Okay, I'll try to focus on that feature for the next release:)
-- great! hope it would be soon : P  (indoor physics work just fine, wanna test 
it in 
the outdoor scene. I recently used ODE(Open Dynamics Engine) and it's 
HeightField was 
extremely buggy and slow : \   I suppose Bullet's solver and impulse system 
design 
would produce more accurate results)

Original comment by i.prog...@gmail.com on 4 Apr 2010 at 9:47

GoogleCodeExporter commented 8 years ago
HeightfieldTerrainShape implemented as of r45.

The vehicle demo now uses it. BvhTriangleMeshShape also works for this purpose, 
so if 
you want, you can try both of them.

Original comment by andres.traks on 5 Apr 2010 at 1:07