yoshinoToylogic / bulletsharp

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Bulletsharp multithreaded collisions not working #56

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Run Benchmark Demo with "UseParallelDispatcherBenchmark" set to "true"
2. Run with SlimDX
3.

What is the expected output? What do you see instead?

Rigidbodies should collide with each other - in this case they don't.

What version of the product are you using? On what operating system?
latest, win7

Please provide any additional information below.

Original issue reported on code.google.com by daniel.h...@meshconsultants.ca on 11 Oct 2013 at 1:57

Attachments:

GoogleCodeExporter commented 8 years ago
This issue was closed by revision r536.

Original comment by andres.traks on 12 Oct 2013 at 7:48

GoogleCodeExporter commented 8 years ago
I always thought multithreading in Bullet was kinda broken, but it turns out I 
still can't write switch statements properly ;)

Thanks!

Original comment by andres.traks on 12 Oct 2013 at 7:55

GoogleCodeExporter commented 8 years ago
No problem! Works great now, btw. 

Original comment by daniel.h...@meshconsultants.ca on 15 Oct 2013 at 12:33

GoogleCodeExporter commented 8 years ago
Issue 55 has been merged into this issue.

Original comment by andres.traks on 23 Nov 2013 at 11:28