yoshinoToylogic / bulletsharp

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[PInvoke] Vehicles broken #77

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Vehicles just fall to the ground without landing on wheels. Not sure if there's 
some typo in the vehicle classes or the raycasting classes in CollisionWorld.

vehicle1.png shows correct behaviour in BulletSharp C++/CLI.
vehicle2.png shows pink raycast lines meaning no interaction with the ground.

Original issue reported on code.google.com by andres.traks on 8 Mar 2015 at 1:05

Attachments:

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Fixed in r699.

Original comment by andres.traks on 9 Mar 2015 at 2:03