What steps will reproduce the problem?
1. Create a CapsuleZ
2. Observe the collisions when rendering your own CapsuleZ
3. Notice that it is simulating a CapsuleX
What is the expected output? What do you see instead?
I'd expect to see a capsuleZ, not a capsuleX
What version of the product are you using? On what operating system?
Latest SVN code
Please provide any additional information below.
CapsuleShape.cpp, line nr 42 needs to be btCapsuleShapeZ instead of
btCapsuleShapeX
Original issue reported on code.google.com by NickWaan...@gmail.com on 9 Jun 2010 at 6:24
Original issue reported on code.google.com by
NickWaan...@gmail.com
on 9 Jun 2010 at 6:24