Fixed bug when some animations had incorrect position, for instance if small character does a dive, it visually falls under the ground
Settings were reworked so we don't parse them every time we use them
Added global mod settings
Added console commands to reload character settings and global settings
Done an attempt to make VRM sharing work. We can't use ZDO since it just dies if the data size is too big. So were used RPCs, but they don't trigger. If we resolve that issue, we may finally make VRM sharing work
Refactored ValheimVRM.cs, player awake patch was splitted into some separate functions for registering and attaching VRM to player. Also was reworked the way we store VRM (better suited for sharing)
Next parameters may be modified via settings now:
Character collision size
Equipment scale
Interaction distance scale
Attack distance scale
Melee damage scale
Ranged damage scale
Swim depth scale
Swim speed scale
Base health amount scale
Health amount gained from food scale
Base stamina amount scale
Stamina amount gained from scale
Weight limit scale
Movement speed scale
Jump force scale
Next animations now can be modified by adding offsets:
Sitting on chair
Sitting on throne
Sitting on ship
Holding mastt
Holding dragon
Sitting on a ground
Sleeping
And some other little stuff I can't recall already
Fixed bug when some animations had incorrect position, for instance if small character does a dive, it visually falls under the ground
Settings were reworked so we don't parse them every time we use them
Added global mod settings
Added console commands to reload character settings and global settings
Done an attempt to make VRM sharing work. We can't use ZDO since it just dies if the data size is too big. So were used RPCs, but they don't trigger. If we resolve that issue, we may finally make VRM sharing work
Refactored ValheimVRM.cs, player awake patch was splitted into some separate functions for registering and attaching VRM to player. Also was reworked the way we store VRM (better suited for sharing)
Next parameters may be modified via settings now:
Next animations now can be modified by adding offsets:
And some other little stuff I can't recall already