Syntax is: "!AddEffect [Effect_Name] [Effect……_Duration] ...[Targets]"
"!RemoveEffect [Effect_Name] ...[Targets]"
Currently all effects will progress (and lapse) when that character "!next"'s. Characters with active effects on them will show up on the battle display, and any effects that have expired since the previous character's turn.
Adding durative effects.
Syntax is: "!AddEffect [Effect_Name] [Effect……_Duration] ...[Targets]" "!RemoveEffect [Effect_Name] ...[Targets]"
Currently all effects will progress (and lapse) when that character "!next"'s. Characters with active effects on them will show up on the battle display, and any effects that have expired since the previous character's turn.