Closed LiuSky closed 1 year ago
That is old code, current M4i does not render like that, it uses Metal...
You can get a image via MAME snapshot key....
It's finally the big boy. I know that currently m4i uses metal render. But I want to try using img_buffer. But it never turned out right. I'd like you to take a look at it. Thank you @ToddLa
I don't want a screenshot, I want a bitmap of the entire render. @ToddLa
Why? Rendering via CoreImage is old skool.
You can grab a snapshot after the Metal
render?
Do you just need a frame snap, Or are you making a whole new method to draw, ie a new MAME iOS app?
Or maybe you can do what you want with a Metal
Shader?
You should roll back (via git) MAME4iOS to a version that supported CoreImage and you will see how it used the software renderer
Why? Rendering via CoreImage is old skool.
You can grab a snapshot after the
Metal
render?Do you just need a frame snap, Or are you making a whole new method to draw, ie a new MAME iOS app?
Or maybe you can do what you want with a
Metal
Shader?
yes。I want to go back to the old ways. I want to give it a try.
Why? Rendering via CoreImage is old skool.
You can grab a snapshot after the
Metal
render?Do you just need a frame snap, Or are you making a whole new method to draw, ie a new MAME iOS app?
Or maybe you can do what you want with a
Metal
Shader?
I just want you to look at how to render a bitmap using renderer_sdl1
And this is a MAME4iOS issue how?
Use Discord for random questions, this is for bugs/features/issues
I want to render with img_buffer, but the result is not correct. I would like to ask you which of my above screenshot code is wrong. Thanks for your advice @ToddLa