I tried testing this out in the latest beta, brought the folder into a new project and tried running it but i kept telling me that it couldn't run a null which it was getting when accessing the initial GDNative script. I checked that the folder structures were all the correct paths
Added:
Just saw your response on Reddit, I'll try it out on Windows and see if that works.
Update:
Yep, so it is working on GDv3.4 beta 4 on Windows, so the issue i encountered was a Mac issue with the compile of the GDNative you were saying being Windows only.
I tried testing this out in the latest beta, brought the folder into a new project and tried running it but i kept telling me that it couldn't run a null which it was getting when accessing the initial GDNative script. I checked that the folder structures were all the correct paths
Added: Just saw your response on Reddit, I'll try it out on Windows and see if that works. Update: Yep, so it is working on GDv3.4 beta 4 on Windows, so the issue i encountered was a Mac issue with the compile of the GDNative you were saying being Windows only.