Open youarereadingthis opened 1 year ago
They don't fly straight at you but rather to the side.
I don't see an issue with the code, so maybe it's due to lack of precision with the methods.
Could use Vector Dot and RotateAroundAxis instead of LookAt and Slerp to solve this.
Fixed triangle flight path. Mostly. It's still slightly off somehow.
I need to learn to use ModelDoc just a bit so I can create a physics hull from the mesh.
They don't fly straight at you but rather to the side.
I don't see an issue with the code, so maybe it's due to lack of precision with the methods.
Could use Vector Dot and RotateAroundAxis instead of LookAt and Slerp to solve this.