The lines around where you can move draw on top of the UI.
This is because we use DebugOverlay.Line.
Instead, we should use a RenderHook and draw primitives manually. We have a branch for this but it keeps drawing on top of the last thing to render instead of in the world space.
The lines around where you can move draw on top of the UI.
This is because we use
DebugOverlay.Line
.Instead, we should use a RenderHook and draw primitives manually. We have a branch for this but it keeps drawing on top of the last thing to render instead of in the world space.