What steps will reproduce the problem?
1. Render some graph
2. Apply a graph.flotr.saveImage("png", graph.flotr.canvasWidth-1,
graph.flotr.canvasHeight-1, true);
3. The image rendered is scalled inproperly
What is the expected output? What do you see instead?
Properly scalled image
What version of the product are you using? On what operating system?
r345 on FF6 @ Win64
Please provide any additional information below.
It looks like removing some parameters in Canvas2Image > scaleCanvas >
drawImage fixes problem:
Line 141: oSaveCtx.drawImage(oCanvas, 0, 0, oCanvas.width, oCanvas.height);//,
0, 0, iWidth, iWidth);
Original issue reported on code.google.com by kamilkam...@gmail.com on 9 Sep 2011 at 10:56
Original issue reported on code.google.com by
kamilkam...@gmail.com
on 9 Sep 2011 at 10:56Attachments: