Open up-left opened 8 months ago
Some of them were false alerts,
Yeah, usually I have used the 'complain' button just to realize a few minutes (and sometimes seconds :) ) later that it was my fault at not figuring out the correct solution. As there is no way to withdraw the complaint or to add a comment to it, I hope it didn't cause too much wasted time on your part.
It's really impressive how much time you dedicate to the smallest details like this. Thanks!
The Flux Takeover issue was really strange and I forgot how I did it. I remember there was a block that crumbles and you go walk into it for a secret which sends you to a spot where you can press down on a purple aura which just teleports you to that boss (I don't think it should be doing that) and you spawn stuck inside a wall which forces you to go to the screen above. I'll try testing it again to see if I can get a better recording of it.
This issue may be fixed in the new release, because I made some changes in flags/warps. But maybe not :)
These are bug reports submitted using "complain" button on a level page. Some of them were false alerts, but others were very useful observations. I have tested all of them. You can reproduce these bugs. Open the console (
`` or info+pause or q+esc) while playing a level, then type 3 commands:
set powers [first number],
set flags [second number];
goto [next 4 numbers]Also in most cases you can compare behavior to the original without launching it: open the console and type
youtube` command. Fixed bugs are in bold.ncrecc - Reduction | NULL No bugs found until password section
Polana - Hostile landscape | NULL No bugs found at the beginning
egomassive - Shipwrecked | NULL No bugs found in entire level (without additional quests)
TJ - Cube Tutorial | NULL Shift was fixed (was too wide)
Dukit - Logic | NULL No bugs found in entire level
Vegetal Gibber - The CGA Temple | NULL Custom objects were fixed
Adam - Tutorial By:Adam xD | 000000010000,0000000000;1001 1007 8 8 Broken level, was removed
14 - altf4 | NULL Some problems with image files here, level was repacked
Raicuparta - Apperture Science | NULL No bugs found at the beginning
Bunnrey - Caverns 2 | 111000100000,0000000000;1014 1003 9 2 Unfinished but good level, level status was changed
Nifforum - LPChip Hooray Fun Time | 111011011000,0000000000;1047 1065 21 2 Fixed. Next screen also had a bug.
Vegetal Gibber - Strolling Simulator Pro | 100000000000,0000000000;1000 1002 0 6 Won't fix, Juni pushed out of tiles when they are loaded at the new screen, minor bug and I don't have any solution
Purple Pineapple - One Screen Puzzle | NULL KS-specific behaviour, level was removed
Anton_Ergo - Red palace v2 | NULL Level was fixed until the red key, two bugs were found
-- 0.6.2 version here
Fredrik Andersson - Cursed | 100100000000,0000000000;1014 999 18 7 Jump force was increased a little bit
Silver - Illusion | 100000110000,0000000000;1001 1005 9 5 Jump is possible with umbrella
Ryuzaki Nyuugen - Planet Dragonia | 111101000000,0000000000;1010 997 22 3 This level is broken (accidental wallswimming), was removed
TJ - A Kick In the Nuts | 110010000000,1111100010;1008 1002 0 8 Jump to the cabin roof, when jump to the right to have enough distance from the runner
def - psycho | 100000000000,0000000000;957 980 14 6 Extra hard jump, a little bit harder than in the original, but possible (like 5% against 10%)
def - psycho | 110010000000,0000000000;969 982 10 6 Also possible (very hard, but not lunatic). This column has little slope, jump when you are on it.
Gustav's planets - StraightFlame | 111100000001,0000000000;1005 1004 12 7 Level is broken, can't enter this house even in original. Also can't check any playthrough for this. Level was removed
Casey - A Dark Cave | 111100000000,0000000000;999 991 17 3 This stuff-shooter is passable, use quick double jump to move away from it, then go while it recharges
Purple Ink - Reditus | 110001000000,0000000000;1000 999 4 7 Fixed a bug with custom character. But custom fonts are not supported, sorry.
Fegon - Yggdrasil | 100100000000,0000000000;1005 1001 13 3 You can run below these spikes.
Adam - Pixel World | 101000000000,0000000000;1005 1008 9 6 Extra hard, but possible.
Adam - Pixel World | 101010001100,0000000000;1006 1001 12 7 This one and next jumps are extra hard. Maybe just remove this level with such precise jumps?
Cris - I'm hungry! | 100100000000,0000000000;1002 1000 12 7 This jump is possible
Sergio & Gliperal - An Impeccable Cat Hunt | 000000000000,1000000000;1013 1000 9 8 Bug in custom character, was fixed
kintendo - Knytt Mansion | 110110001100,0000000000;1003 987 9 8 Broken even in original (autosave on eater enemy), level was removed
munchybot - Pool Party | 110000000000,0000000000;1000 1000 22 4 Wallswimming level, was removed
Beanybag - An Odd Place | 111111111111,0000000000;997 1009 7 6 Too specific behaviour (KS pushes Juni out of tiles, and spikes don't kill her). Level was repacked.
Dandelion - Summer and winter | 110000100000,0000000000;997 1001 8 4 Save sound was moved to Juni (shift + save at the same time)
Jeremy - Lufia v0.01 | 110001000000,0000000000;1010 1006 11 8 This screen is ok (ghost objects isn't activated right after picking an eye), but the next screen is lunatic hard (equally in yknytt and in the original). But it looks like a side quest
Jeremy - Lufia v0.01 | 110011000000,0000000000;1021 996 16 8 Author didn't suppose you should survive here, this is a joke screen. But level looks like unfinished, better change its status
Andula - Yellow key | 111101100000,0000000000;992 1006 15 4 No problem with this cave, got yellow key
Aether - Level 1 | 110000000000,0000000000;1000 1002 9 4 Take double jump, then high jump power
El Gabe - Old Man's Lighthouse | 101110000000,0000000000;999 1016 6 8 Yes, it's possible to jump over climb power and fall into the well. Looks like a level bug, but better keep this level, mistake is obvious to a player. Was marked as "almost playable".
Miloshit - Autumnia Session | 111000000000,0000000000;1022 1007 13 6 No problems here, hard double jump, but possible
Endos - Choices | 100100100000,0000000000;1014 997 4 5 Possible if holding jump/umbrella button
Raicuparta - Apperture Science | 010000000000,0000000000;1011 1003 13 6 Jump to the wall, then press jump button few times
egomassive - Features Demonstration | 1101001100000,0000000000;997 1002 5 5 Custom big spikers were fixed in 0.6.1, please update!
Raicuparta - Apperture Science | 0000000000000,0000000000;1006 1000 2 6 No problems with this area
SecretGlitch - Industrial Trap | 1000000000000,0000000000;1000 1001 2 7 Shapes of some creatures were fixed
-- 0.6.4 version here
Vegetal Gibber - Next Gen Knytt 1101000000000,1111000000;1002 998 2 5 Sinix & egomassive - Island of Mimir 1101000000000,0000000000;1000 1000 11 6 Quincent Cartographer - A Walk at Night 1111111111111,0000000000;999 1003 8 2 False alerts, I guess
Aradiant - Gray Chamber 1000000000000,0000000000;1005 1000 23 6 Custom lasers and powers were fixed
Aradiant - Gray Chamber 1111001010000,1000000000;1019 935 1 4 FPS for custom objects is float now, not integer. Fixed.
Aradiant - Gray Chamber 1111001011000,1000000000;1023 927 3 7 Now big spikers kill with delay. Fixed.
Flux takeover - Anton_Ergo 1000000010000,0000000000;995 1011 4 7 Requires some explanation. This enemy can be killed if you jump on his head, but how did you get to this area without double jump?
Gray Chamber - Aradiant 1000000000000,0000000000;1005 1000 23 6 Was fixed earlier, but thanks anyway!
-- 0.6.5 version here
Climb for your life - ITA84 1101000000000,1000000000;1023 994 9 6 Movement inside a chain of shifts has been tuned.
Mark Lohmann - Search the Bellos 1000000000000,0000000000;999 1001 16 7
I increased low jump power to take 31px high obstacles, but it is very questionable. Jump trajectory became more different from the original, but Juni still doesn't touch 3rd tile above the floor. So I think this is an acceptable change.I enabled the same mechanism for jumps that is used for slope detection, and Juni got a few extra pixels for obstacles. I also reset her trajectory to normal. Not 100% sure that this doesn't break anything.Vegetal Gibber - The Dithered Temple NULL Unfortunately, Godot can't handle images wider than 16384 pixels. I may repack this level later to skip the intro.
Raicuparta - Apperture Science 0100000000000,0000000000;1011 1000 2 6 Second complaint on this screen, but I see nothing wrong...
egomassive - A Knytt in Time 1101000000000,0100000100;988 999 8 4 Flying bot was fixed (was not deadly for more than a year =| )
Sinix & egomassive - Island of Mimir 1111001000000,0000000000;984 989 18 6 No problems with this level
Titku - Coolgreat example level Fixed ShiftSave=savefile
egomassive - Features Demonstration 1101101101001,0110000000;996 1002 3 4 Fixed Hurts=false collisions
Ultigonio - 100 Golden Creatures 1111000100000,1000000000;994 1003 13 8 Oops if you played this level to the end. The bug was that the password button has a bigger hitbox in the original.
Noi - Etherworld III 1001100000000,0000000000;1016 997 4 8 No problems here, just a complex maze with different entrances.
StraightFlame - Speed Man's World One of the screens has fractional coordinates (x1002.5y985 - looks like platform 9 3/4), this is ignored now.
altf4 - 14 Probably you use a version from knyttlevels, please download repacked version from downloads page
Aradiant - Gray Chamber 1100001000000,0000000000;1011 974 6 5 I removed screen margins for the big spider, and can pass it. Please re-download the new version! I understand that I can keep playing this level and find another bug, but I just can't. You can use cheats to progress if you get stuck, and report all problems in one go. Info+Escape on Android, Escape+Info - with pause, q+esc on Windows, then use the up/down keys to select a cheat. You will probably need iddqd and save. Or just Ctrl+F3 and Ctrl+F1 shortcuts.
-- 0.6.7 version here