Ive created a Create Account function that can be create a new Account in the mongodb and send back the result. But at the moment i use the normal Login with Guest Guest and some bypass on the serverside if both match it will be logged in so that i can communicate with the server to create the new Account.
Question: Is there any function to communicate to the server without a successfully loged in user? Or something like a guest login? Or do i need a seperate Zone or what is the best solution to handle the problem?
There are some following problems too, lets say some pre or without a login to handle check server client version , or check server online or in maintainance state.
I use te CSharp Unity client plugin:
Question: How to check if there is a active connection?
Question: How to disconnect a active connection and cloase the socket from client side?
Question: How to create a persistent MMO Scene (Main World)? The EzySmashers example only have a lobby based and "Team roomes" example. Maybe i can use this for create runtime mmo roomes for Team instanced rooms like Dungeons or Raid instance for teams.
Is there any Discord or Forum to get some help?
i have some questions or some problems:
Ive created a Create Account function that can be create a new Account in the mongodb and send back the result. But at the moment i use the normal Login with Guest Guest and some bypass on the serverside if both match it will be logged in so that i can communicate with the server to create the new Account.
Question: Is there any function to communicate to the server without a successfully loged in user? Or something like a guest login? Or do i need a seperate Zone or what is the best solution to handle the problem?
There are some following problems too, lets say some pre or without a login to handle check server client version , or check server online or in maintainance state.
I use te CSharp Unity client plugin: Question: How to check if there is a active connection? Question: How to disconnect a active connection and cloase the socket from client side? Question: How to create a persistent MMO Scene (Main World)? The EzySmashers example only have a lobby based and "Team roomes" example. Maybe i can use this for create runtime mmo roomes for Team instanced rooms like Dungeons or Raid instance for teams.
if some one want grab a copy of the project and maybe want to help: Project: https://github.com/Assambra/Free-MMORPG Branch: feature/Account Issue: https://github.com/Assambra/Free-MMORPG/issues/2 Or join me on Discord: https://discord.gg/KJHTkb36
Thanks in advance