Open yourWaifu opened 3 days ago
Looks like the text size and transform needs to be adjusted dynamically for each language.
There's also the question of putting this in something that is CI friendly. Looking into it, there doesn't seem to be a way to with purely just JS in node.js, you have to either use a headless web browser or a native reimplementation of Canvas. Both aren't ideal, but it's mostly just me and my machine who will run the code.
There are a few textures with text in them that are different for each language. For the most part, they are simple enough to make them using procedural generation.
Then there's the question of how to make the UI display them. I don't know, but if you do please reply.