Closed GoogleCodeExporter closed 8 years ago
Thanks WiiPower for this accurate report.
I'll investigate asap.
Anyways I'm going to reduce issue priority since an easy workaround exists,
i.e. actual ios installation.
Original comment by dav...@yahoo.it
on 5 Dec 2011 at 8:56
Just a thought....
At the moment I don't know how it's hard to fix this issue in the cios.
Anyways, as a temporary workaround, before launching the game the loader could
check that the original ios required by the game is installed and, if needed,
notify the user of the potential problem (it is potential because only ios
reloading games are affected).
Original comment by dav...@yahoo.it
on 5 Dec 2011 at 10:52
Fixed :)
I had to hook ES_GetNumTicketViews and ES_GetTicketViews to manage the missing
ios and emulate its ticket view.
Of course I do it only if ios reload block is enabled and the input title id
matches the ios required by the running game.
For now this issue is marked as started.
WiiPower, if you want to test it I'll give you soon the new version with source.
Let me know.
Original comment by dav...@yahoo.it
on 6 Dec 2011 at 1:45
Ok, WiiPower confirmed the fix is working properly.
This issue will be closed when the next d2x beta will be released.
Original comment by dav...@yahoo.it
on 6 Dec 2011 at 9:22
Fixed in r40.
Also this fix has been extended to support missing ios on emulated nand too.
Original comment by dav...@yahoo.it
on 29 Dec 2011 at 11:03
D2X v8 beta + r1141 ULGX
Block IOS Reload is not working
Tested Metroid Prime 3 on the trilogy disk, slot 249/r56 (game settings block
ios reload on, anti 002 fix on, sneak video and disc patch enabled)
This worked with D2X v7 and 1133 last i checked.
Workaround
set block ios reload to auto in game settings and IOS to slot 250 and all 3
games boot fine
Original comment by danialho...@gmail.com
on 30 Dec 2011 at 9:24
It has nothing to do with this issue which has already been fixed.
And the one you mentioned has already been fixed in gx r1142.
Original comment by dav...@yahoo.it
on 31 Dec 2011 at 1:28
Original issue reported on code.google.com by
nintendo...@kaffeeschluerfer.com
on 5 Dec 2011 at 7:15