Closed edgar009955 closed 2 years ago
Maybe I'm doing something wrong?
This issue is duplicated. #4 is talking about the same thing. Basically in the ‘Internet’ tab of the server browser, all the information is from the query except real player count. Real player count is counted by steam master server through player authentication. For more info you can see the comments there.
i replaced int maxClients = g_pServer->GetNumClients(); на, int maxClients = g_pServer->GetNumClients()+g_pServer->GetNumFakeClients();
And with compiled and there is no change
[Fake Queries] Look up ValidateChallengeFunc signature failed in error.log only this error
i replaced int maxClients = g_pServer->GetNumClients(); на, int maxClients = g_pServer->GetNumClients()+g_pServer->GetNumFakeClients();
And with compiled and there is no change
Yeah, it’s not about the query, player number displayed in the search result or ‘Internet’ browser is got directly from the steam master server. Any efforts on the query level would be in vain.
[Fake Queries] Look up ValidateChallengeFunc signature failed in error.log only this error
Can you provide OS version information? I didn’t see changes on steamclient library after the latest update.
Linux version 5.15.11-xanmod1 (root@mascote) (gcc-11 (Debian 11.2.0-12) 11.2.0, GNU ld (GNU Binutils for Debian) 2.37) #0~git20211222.96a4b9e SMP Wed Dec 22 18:01:17 UTC 2021
In the game, in the search for servers, the number of fake players does not change, it changes only in the search for servers through the Steam browser and in the favorites.
//// В игре, в поиске серверов, не меняется количество фейк игроков, меняется только в поиске серверов через Steam браузер и в избранном.