Closed Denis-Raev closed 1 year ago
For information about redirecting not working please refer to this comment
For information about redirecting not working please refer to this comment
That is, in principle, from under one network (with one external IP address), this will not work? You need to bring tiny to the network with a different external IP address. I have Proxmox VE on my server and the game server and tiny are on different VMs. You write about how this can be somehow bypassed, is there a known way?
It’s not about the network, it’s about csgo client is using the reservation id of the previous “proxy server” to request a connection with the target server when processing redirecting, so the requested id doesn’t match the target server id, target server will reject this connection and the error code is valve reject from lobby.
Clients connect to LAN server don’t require reservation id, this will work with all the LAN server redirecting.
This sourcemod extension will be able to prevent the connection failure caused by unmatched reservation id.
It’s not about the network, it’s about csgo client is using the reservation id of the previous “proxy server” to request a connection with the target server when processing redirecting, so the requested id doesn’t match the target server id, target server will reject this connection and the error code is valve reject from lobby.
Clients connect to LAN server don’t require reservation id, this will work with all the LAN server redirecting.
This sourcemod extension will be able to prevent the connection failure caused by unmatched reservation id.
Thank you so much!
As far as I understand it, using https://github.com/yourmnbbn/smext-fakequeries on a tiny server will not work for the illusion of playing players. Only this https://github.com/yourmnbbn/tiny-csgo-client or this https://github.com/yourmnbbn/tiny-csgo-client/tree/limited will work with tiny server.
Tiny server doesn’t support sourcemod add on. To fake players, you have to authenticate players, whether by using tiny client or implementation authentication yourself.
Everything is very clear. Thank you so much!
It’s not about the network, it’s about csgo client is using the reservation id of the previous “proxy server” to request a connection with the target server when processing redirecting, so the requested id doesn’t match the target server id, target server will reject this connection and the error code is valve reject from lobby.
Clients connect to LAN server don’t require reservation id, this will work with all the LAN server redirecting.
This sourcemod extension will be able to prevent the connection failure caused by unmatched reservation id.
Hi!
Could you explain me how to build/compile this extension? I've spent over 3 hours for research and nothing =/
When trying to connect to the Tiny server, I get the following messages. Moreover ... After that, it does not let me into the server on which the redirect occurs, exactly until I rest the CS: GO client.
Connecting to public(IP:9001) ... Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff Connecting to public(IP:27015) ... Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
Valve_Reject_Connect_From_Lobby
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager' ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_MAINMENU ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU PNG load error Interlace handling should be turned on when using png_read_image