Closed maccxs closed 4 years ago
It’s a good idea to have one button handler script per level that implements all buttons. Otherwise we get overflown by button scripts.
I like this level. The intro is nice and the fact that the state of the NPCs is not visible makes the game feel more realistic and changes the way i play (instead of running into the yellow smileys i need to avoid all smileys).
The text now says "Your are infected", introduced ButtonHandleBase.sc and ButtonHandleLevelgethome.cs to handle scripts separately from endgame control.
The continue button just leads to some scene which will be used as the intro for level 2. For me this is not the begin of level 1 (as you wrote) but the end of level 1. Would be weird if it was something different for you. This is just a place holder.
okayyyyyy, So when i am on the end screen of level 1 that prints out the stats and press Continue it brings me right back into level 1. Not the intro screen but the direct level that i have to play.
This end screen is weirdly named "StartSceenLevelsupermarket" and its continue button leads to YouVsVirus_Levelgethome.
"level 1": levelgehome
What I like:
But maybe: