Based on levelsupermarket, so only merge after that
Canvas fail/succeed option is implemented for disco as well.
End level controller base handles the case that the player is home and the game ends.
In disco level implemented different fail screens by simply changing the text accordingly.
See second but last two commit for details.
Based on levelsupermarket, so only merge after that
Canvas fail/succeed option is implemented for disco as well. End level controller base handles the case that the player is home and the game ends. In disco level implemented different fail screens by simply changing the text accordingly. See second but last two commit for details.