Closed maccxs closed 4 years ago
I am so far done with the scenes. As always feedback is greatly appreciated and welcome and I am not set on the design or the course of action :-)
These screens look really great and funny.
I am unsure about giving the user the choice though. I think the disco level is more or less impossible without seeing the infected, so the user would get frustrated if he choose not to use the glasses and could possibly never make it to the end of the game.
Ok, mmh, I really liked the idea of giving the user the choice. But maybe you are right. Additionally with no choice there is less to do and we want this too be released soon. I am still not 100% convinced though. ;-)
@holke How to proceed?
I propose the following: The user is left the choice to test the glasses or not. If they accept, they see the infected in the disco level and the glasses are broken in a further scene afterwards. If not, they don't see the infected in the disco level. Should such a variable be stored in the level settings? I will only produce the scenes first, no the logic behind them since they need to be integrated with the new animations anyway.