Closed ghost closed 4 years ago
I implemented infections and the progression infected->ill->recovered/dead using probabilities which can be fine-tuned in the SimulationController component, which is embedded in the GameObject with the same name. Resolves #5 and resolves #6 .
This looks good!
I implemented infections and the progression infected->ill->recovered/dead using probabilities which can be fine-tuned in the SimulationController component, which is embedded in the GameObject with the same name. Resolves #5 and resolves #6 .