The NPCs set their initial condition which was only later on Start() transfered
to the human's condition. Hence the NPC list itself did not store the
right condition (exposed). This was no problem since we did not really do
anything with the list - until now where I tried to use it.
The NPCs set their initial condition which was only later on Start() transfered to the human's condition. Hence the NPC list itself did not store the right condition (exposed). This was no problem since we did not really do anything with the list - until now where I tried to use it.