As is see this, currently the dancing NPCs in level 4 all spawn in a single spot, followed by an NPC explosion where they are distributed across the circle.
This causes some lag in my browser since a lot of collisions have to be computed.
Sometimes after the explosion almost all NPCs are infected, sometimes only one or two are.
I think there is too much randomness here.
I suppose to spawn the NPCs more distributed across the circle.
And then have a certain chance for each NPC to spawn infected or not.
As is see this, currently the dancing NPCs in level 4 all spawn in a single spot, followed by an NPC explosion where they are distributed across the circle.
I suppose to spawn the NPCs more distributed across the circle. And then have a certain chance for each NPC to spawn infected or not.