Open 0pian0 opened 1 year ago
Sorry, forgot to reply to this.
I don't think there is a way. Internally the script does some strange/silly things. To be able to get a sequence I ignore the batch count and image count completely only use the seeds to decide how many images should be created. (Yes, it is ugly, but I never thought this would be more than a fun experiment for myself.)
So, no, this script can probably not work with batches of images. :( Sorry.
hi ! I just tried your script on batch processing in img to img , because the deafault behaviour is fixed seed for batch process and the result is quite visible in animation (sort of fix overlay, not pretty). however, it just results in outputting several seed variation on the first image of the batch image folder... Is there a way to process oall the images of the batch folder, and increment or ramdomize each seed for each image ? ( your script is awesome for everything else, especially for animated texture from a single image)
Thanks !