Closed 0x5066 closed 1 month ago
fixed in v3.5
Unfortunately it hasn't been fixed, and the issue still occurs.
Could you please share some files so that I can test/reproduce the issue? I've just tried and I don't have the issue: I used Castlevania nsfe file from Samples/Game folder. -> after activating infinite playback mode (infinity symbol activated), when a subsong ends/fades out, it reset shortly after and restart from beginning of the subsong.
I've tested this with "super mario bros 1, 2, vs extra tracks (fds).nsf" from MODLAND (though this affects practically any NSF file). First track always appears with a duration of 2:35, subtracks are then "infinite".
This isn't ideal as there are tracks that exceed the 2:35 length, so them restarting in the middle, or in the case of the Super Mario Bros. NSF, hearing it fade out and suddenly restart from the beginning catch someone off-guard, especially since they'd expect it to play infinitely long with no interruptions.
There is a song by Persune called "Fell", due to Internet issues I can't provide a link to it at this moment, but it is a song that exceeds 2:35 and thus never finishes playing to completion.
OK thanks will check
Le lun. 26 févr. 2024 à 12:52, Eris Lund @.***> a écrit :
I've tested this with "super mario bros 1, 2, vs extra tracks (fds).nsf" from MODLAND (though this affects practically any NSF file). First track always appears with a duration of 2:35, subtracks are then "infinite".
This isn't ideal as there are tracks that exceed the 2:35 length, so them restarting in the middle, or in the case of the Super Mario Bros. NSF, hearing it fade out and suddenly restart from the beginning catch someone off-guard, especially since they'd expect it to play infinitely long with no interruptions.
There is a song by Persune called "Fell", due to Internet issues I can't provide a link to it at this moment, but it is a song that exceeds 2:35 and thus never finishes playing to completion.
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Thanks. I have changed the infinite loop behaviour for NSFPlay: it will remove the fadeout allowing gapless looping. Also I will add a specific default length settings in plugins/nsfplay to let you choose default length when not defined in the file itself
Le 26 févr. 2024 à 17:08, Eris Lund @.***> a écrit :
fell.zip https://github.com/yoyofr/modizer/files/14407218/fell.zip Here's the NSF file I mentioned
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v3.6 released
I think providing a Default Length slider is a perfect middle ground (even if I'd prefer it to be longer, like 40 minutes or something, some people are weird like that :) ) for solving the issue, thanks!
I've improved the slider component, in v3.7 it will allow to select a wider range of default playtime duration
While subtracks do sort of respect it, the music fades away at 2:30 and stays silent throughout.