Open GoogleCodeExporter opened 8 years ago
Does this issue mean you have already integrated libRocket (and is only about
creating a lua interface), or is it about doing the whole thing...
The video indicates the former but the lack of libRocket in the repo suggests
the latter.
Original comment by BenT.Sol...@gmail.com
on 23 Jan 2011 at 6:37
I'm starting to integrate libRocket into Gamekit a few days ago.
libRocket already provide a Ogre3d sample, so it isn't difficult.
I think, commit soon the working copy.
DONE:
Merge libRocket build to Gamekit build.
Convert Ogre3d sample to Gamekit sample. (translate keyboard event not yet)
TODO:
Read libRocket resources from the blend file. (Commit to trunk)
Create lua bind interfaces. (Maybe later)
Original comment by harkon...@gmail.com
on 23 Jan 2011 at 10:48
Thanks for the clarification. I was tossing up a libRocket vs Gorilla/Monkey UI
integration into GameKit (more accurately, OgreKit, I guess) and your work
decides that nicely.
So, from the above indication, the "style sheets", images, etc will all be
embedded into the .blend file as well? This would be nice, though perhaps
difficult to initially setup & test.
Original comment by BenT.Sol...@gmail.com
on 24 Jan 2011 at 1:26
Yes, it is possible that ui resource files will be embedded to the blend file &
separate to other blend file from the game scene blend file.
One problem is that I can't embed any font files(.otf, .ttf) to the blend file.
Is it possible to embed a unknown binary file to the blend file in Blender?
Temporarily, the font file is embedded to cpp source file as binary array.
Original comment by harkon...@gmail.com
on 24 Jan 2011 at 11:49
>Is it possible to embed a unknown binary file to the blend file in Blender?
I'm not sure about "unkown binary files", but font files (e.g. otf) can be
packed in Blender. Attached is a file with a DroidSans.otf font packed into it
(Blender 2.5 file, but it should work in 2.49 too)
Original comment by dfeli...@gmail.com
on 24 Mar 2011 at 2:58
Attachments:
A font file can be loaded from the blend file.
Thanks dfelinto.
Original comment by harkon...@gmail.com
on 26 Mar 2011 at 1:16
Was it created for the Lua interface?
If not, would applying what is found on this thread you've created would work
properly?
http://gamekit.org/forum/viewtopic.php?f=2&t=27
Thank you
Original comment by Silverk...@gmail.com
on 27 Feb 2012 at 5:58
Since r1109 the fonts are read from the blend file and the library in general
is more integrated with gamekit. Should I close this issue? Anyone wants to add
Lua bindings?
Original comment by kungfoobar@gmail.com
on 11 Jul 2012 at 3:22
Is there any specific reason why you chose libRocket instead of the Gorilla /
Monkey UI?
Original comment by fasdfas...@gmail.com
on 16 May 2013 at 8:54
Original issue reported on code.google.com by
harkon...@gmail.com
on 22 Jan 2011 at 9:28