Closed qwertyuiopwm closed 4 months ago
So to fix this, you need to add a check for if the heath is <= 0 on all functions that play an animation besides on_death, such as _physics_process
See grub.gd for an example.
Not all of the enemies are fixed, only the ones I tested to be broken.
It looks like every non-flying enemy already has this, is this task done?
So to fix this, you need to add a check for if the heath is <= 0 on all functions that play an animation besides on_death, such as _physics_process
See grub.gd for an example.