issues
search
yquake2
/
ref_vk
Optional Vulkan renderer lib for Yamagi Quake II
Other
47
stars
10
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Support for the SDL 3.1.3 Preview release
#51
protocultor
closed
1 month ago
1
Update Makefile to build on Apple Silicon
#50
hbokh
closed
5 months ago
3
ref_vk.so has incompatible api_version 0
#49
mvrk69
closed
12 months ago
3
porting recent change on yquake2 here for message based callbacks
#48
devnexen
closed
1 year ago
1
Support lightmap from Q2 ReRelease
#47
0lvin
closed
1 year ago
0
Add Re-Release initial support
#46
0lvin
closed
1 year ago
0
Add 32 bit colors in DrawStretchRaw
#45
0lvin
closed
1 year ago
0
sync with yquake2
#44
devnexen
closed
1 year ago
1
micro optimisations proposal
#43
devnexen
closed
1 year ago
1
fix header validation with unitialised var
#42
devnexen
closed
1 year ago
0
Mod_LoadFlexModel fix uninit var
#41
devnexen
closed
1 year ago
1
Custom render features ideas
#40
0lvin
closed
8 months ago
1
silencing few static analyzers warnings.
#39
devnexen
closed
1 year ago
1
validation update proposal.
#38
devnexen
closed
1 year ago
1
r_validation CVar to take in account only when positive.
#37
devnexen
closed
1 year ago
1
Reuse image load with other renders
#36
0lvin
closed
1 year ago
0
trying out PRI* print formats
#35
devnexen
closed
1 year ago
1
VK_ERROR_OUT_OF_DEVICE_MEMORY error upon launch on linux
#34
AT14C
closed
1 year ago
12
fix printf format warnings to represent VkDeviceSize (aka uint64_t).
#33
devnexen
closed
1 year ago
7
Vk_LoadPic fix unitialized var.
#32
devnexen
closed
2 years ago
1
Vk_LoadPic uninitialized vars for 8 bits case.
#31
devnexen
closed
2 years ago
1
backport signed left shift from main quake2.
#30
devnexen
closed
2 years ago
1
MDL/FM models support
#29
0lvin
closed
1 year ago
0
silent clang warning as SDL vulkan and vulkan define both same macros.
#28
devnexen
closed
2 years ago
1
Enables beta extensions for MoltenVK
#27
devnexen
closed
2 years ago
2
Apply similar change done for the gl1 renderer here.
#26
devnexen
closed
2 years ago
1
Support memory preferences cost logic
#25
0lvin
closed
2 years ago
0
Support memory preferences cost logic
#24
0lvin
closed
2 years ago
1
vma allocator introduction proposal.
#23
devnexen
closed
2 years ago
2
little memory related changes.
#22
devnexen
closed
2 years ago
0
Follow-up on MoltenVK changes.
#21
devnexen
closed
2 years ago
0
MoltenVK/macOs specific variables.
#20
devnexen
closed
2 years ago
2
reducing a bit more the debug infos scope, differentiate also
#19
devnexen
closed
2 years ago
1
Instance handling fallback.
#18
devnexen
closed
2 years ago
1
Vulkan Renderer v1.0.12 not working with Yamagi Quake 2 v8.10...
#17
PerseusAegis
closed
2 years ago
3
QVk_Init: Load instance data only on success.
#16
devnexen
closed
2 years ago
1
Update the vendors list.
#15
devnexen
closed
2 years ago
3
Request: New build of the vulkan renderer
#14
lemonzest79
closed
2 years ago
15
vulkan extensions possible memory leak fix.
#13
devnexen
closed
2 years ago
1
Player doesn't walk towards the crosshair
#12
AluminumHaste
closed
2 years ago
10
Fixed build on arm macOS
#11
benbeshara
closed
2 years ago
2
Reuse common Mod_RadiusFromBounds
#10
0lvin
closed
3 years ago
3
High CPU and GPU usage
#9
topnepu
closed
3 years ago
3
Fix xatrix intro image
#8
0lvin
closed
3 years ago
13
Exclusive fullscreen and adaptive V-Sync only with in-game V-Sync on
#6
RavenMacDaddy
opened
3 years ago
3
Vulkan: game freezes if new game is selected right after launch
#7
thesourcehim
closed
3 years ago
7
[WIP] Fixes for Vulkan backend
#5
Spirrwell
closed
3 years ago
11
Windows binary releases
#4
Yamagi
closed
3 years ago
2
GUI/Model texture is upscaled in vulkan
#3
lafoxxx92
closed
3 years ago
7
Linux, Vulkan: player's hand is not rendered
#2
thesourcehim
closed
3 years ago
20
Next