Closed StepanST closed 4 years ago
Can you add a screenshot that demonstrates this? Not 100% what you mean
This is first map of Groun Zero addon (left coner at begining of the map), but in original Q2 it although appears
This should be fixed by merging #569.
I dont think this is bug, but in OpenGL mode liquid shaders has borders between sectors on one textured place. In software mode there is no borders. In different versions of Quake 1 port (dont remember witch one, QuakeSpasm or DirectQ) was different shaders of liquids, one of them was with borders and another without. Is it possible to make liquid shaders in GL mode like in software or it is more deep thihg?