for less work during the process of upscaling and making proper mipmaps, not urgent
mipmap splitting:
"i think itd be very amazing to have some sort of system where theres like, a logic of, if in one folder there are at least two textures of same resolution, move it to the default textures folder, delete the starting folder and move on, so that gets rid of the exact duplicates and the variations in one swoop, leaving less stuff to be done"
auto mipmaps:
"i figure that could be rearranged by somehow making the script make the mipmaps then replace the original mipmaps while keeping their names" (...) "i guess it could look for the mipmaps by their resolution or the first characters in their names since it says tex1_(resolution)"
Closing, missing "mipmap splitting" because some of the same resolution mipmaps are slightly different (slightly different lighting, etc) so they're still crucial to the game's textures
for less work during the process of upscaling and making proper mipmaps, not urgent
mipmap splitting: "i think itd be very amazing to have some sort of system where theres like, a logic of, if in one folder there are at least two textures of same resolution, move it to the default textures folder, delete the starting folder and move on, so that gets rid of the exact duplicates and the variations in one swoop, leaving less stuff to be done"
auto mipmaps: "i figure that could be rearranged by somehow making the script make the mipmaps then replace the original mipmaps while keeping their names" (...) "i guess it could look for the mipmaps by their resolution or the first characters in their names since it says tex1_(resolution)"