yshui / picom

A lightweight compositor for X11 with animation support
https://picom.app/
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GLX backend broken on awesome WM WSL2 arch #1057

Closed 80sVectorz closed 1 year ago

80sVectorz commented 1 year ago

Platform

WSL2 Arch distribution with WSLg disabled.

GPU, drivers, and screen setup

My GPU is an Nvidia RTX 3080 passed though using WSL2 The screen is a VCXSRV instance without -wgl glxinfo:

name of display: 172.26.176.1:0
display: 172.26.176.1:0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Microsoft Corporation (0xffffffff)
    Device: D3D12 (NVIDIA GeForce RTX 3080 Laptop GPU) (0xffffffff)
    Version: 23.0.2
    Accelerated: yes
    Video memory: 16109MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.2
    Max compat profile version: 4.2
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.1
OpenGL vendor string: Microsoft Corporation
OpenGL renderer string: D3D12 (NVIDIA GeForce RTX 3080 Laptop GPU)
OpenGL core profile version string: 4.2 (Core Profile) Mesa 23.0.2
OpenGL core profile shading language version string: 4.20
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.2 (Compatibility Profile) Mesa 23.0.2
OpenGL shading language version string: 4.20
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.1 Mesa 23.0.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10

fish: Job 1, 'glxinfo -B' terminated by signal SIGSEGV (Address boundary error)

Environment

I'm using awesome wm with a pretty stock config, just added a picom auto startup.

picom version

vgit-05ef1

Diagnostics ``` ### Extensions: * Shape: Yes * RandR: Yes * Present: Present ### Misc: * Use Overlay: No (Another compositor is already running) * Config file used: /home/krijn/.config/picom/picom.conf ### Drivers (inaccurate): ### Backend: glx [ 04/26/2023 11:09:01.500 glx_init ERROR ] Failed to enable vsync. * Driver vendors: * GLX: Mesa Project and SGI * GL: Microsoft Corporation * GL renderer: D3D12 (NVIDIA GeForce RTX 3080 Laptop GPU) * Accelerated: 1 ### Backend: egl [ 04/26/2023 11:09:01.564 egl_init ERROR ] EGL_KHR_image_pixmap not available. Cannot initialize this backend fish: Job 1, 'picom --diagnostics' terminated by signal SIGSEGV (Address boundary error) ```

Configuration:

Configuration file ``` ################################# # Shadows # ################################# # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # shadow = false shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 shadow-radius = 7; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) # shadow-opacity = .75 # The left offset for shadows, in pixels. (defaults to -15) # shadow-offset-x = -15 shadow-offset-x = -7; # The top offset for shadows, in pixels. (defaults to -15) # shadow-offset-y = -15 shadow-offset-y = -7; # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0 # Green color value of shadow (0.0 - 1.0, defaults to 0). # shadow-green = 0 # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) # shadow-color = "#000000" # Specify a list of conditions of windows that should have no shadow. # # examples: # shadow-exclude = "n:e:Notification"; # # shadow-exclude = [] shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "_GTK_FRAME_EXTENTS@:c" ]; # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. # clip-shadow-above = [] # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # # shadow-exclude-reg = "" # Crop shadow of a window fully on a particular monitor to that monitor. This is # currently implemented using the X RandR extension. # crop-shadow-to-monitor = false ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. # fading = false fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 fade-in-step = 0.03; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # fade-out-step = 0.03 fade-out-step = 0.03; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # fade-delta = 10 # Specify a list of conditions of windows that should not be faded. # fade-exclude = [] # Do not fade on window open/close. # no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false ################################# # Transparency / Opacity # ################################# # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # inactive-opacity = 1 inactive-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # frame-opacity = 1.0 frame-opacity = 0.7; # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. # inactive-opacity-override = true inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # active-opacity = 1.0 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # inactive-dim = 0.0 # Specify a list of conditions of windows that should never be considered focused. # focus-exclude = [] focus-exclude = [ "class_g = 'Cairo-clock'" ]; # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, # like `50:name *= "Firefox"`. picom-trans is recommended over this. # Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: # opacity-rule = [ "80:class_g = 'URxvt'" ]; # # opacity-rule = [] ################################# # Corners # ################################# # Sets the radius of rounded window corners. When > 0, the compositor will # round the corners of windows. Does not interact well with # `transparent-clipping`. corner-radius = 0 # Exclude conditions for rounded corners. rounded-corners-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; ################################# # Background-Blurring # ################################# # Parameters for background blurring, see the *BLUR* section for more information. # blur-method = # blur-size = 12 # # blur-deviation = false # # blur-strength = 5 # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # # blur-background = false # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # # blur-background-frame = false # Use fixed blur strength rather than adjusting according to window opacity. # blur-background-fixed = false # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # # blur-kern = "" blur-kern = "3x3box"; # Exclude conditions for background blur. # blur-background-exclude = [] blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'", "_GTK_FRAME_EXTENTS@:c" ]; ################################# # General Settings # ################################# # Enable remote control via D-Bus. See the man page for more details. # dbus = true # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false # Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. # `xrender` is the default one. # backend = "glx"; #backend = "xrender"; # Use higher precision during rendering, and apply dither when presenting the # rendered screen. Reduces banding artifacts, but might cause performance # degradation. Only works with OpenGL. dithered-present = false; # Enable/disable VSync. # vsync = false vsync = true; # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. # # mark-wmwin-focused = false mark-wmwin-focused = true; # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. # mark-ovredir-focused = false mark-ovredir-focused = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # # detect-rounded-corners = false detect-rounded-corners = true; # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. # # use-ewmh-active-win = false # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # # unredir-if-possible = false # Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # detect-transient = false detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # group focused at the same time. This usually means windows from the same application # will be considered focused or unfocused at the same time. # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # detect-client-leader = false # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. # If the value is positive, those additional pixels will not be actually painted # to screen, only used in blur calculation, and such. (Due to technical limitations, # with use-damage, those pixels will still be incorrectly painted to screen.) # Primarily used to fix the line corruption issues of blur, # in which case you should use the blur radius value here # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # with a 5x5 one you use `--resize-damage 2`, and so on). # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # # resize-damage = 1 # Specify a list of conditions of windows that should be painted with inverted color. # Resource-hogging, and is not well tested. # # invert-color-include = [] # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content (but never # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # # glx-no-stencil = false # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. # # glx-no-rebind-pixmap = false # Disable the use of damage information. # This cause the whole screen to be redrawn every time, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false use-damage = true; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # # xrender-sync-fence = false # GLX backend: Use specified GLSL fragment shader for rendering window # contents. Read the man page for a detailed explanation of the interface. # # window-shader-fg = "default" # Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar # to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. # # window-shader-fg-rule = [ # "my_shader.frag:window_type != 'dock'" # ] # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. # # force-win-blend = false # Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # # no-ewmh-fullscreen = false # Dimming bright windows so their brightness doesn't exceed this set value. # Brightness of a window is estimated by averaging all pixels in the window, # so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # # max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, # instead of blending on top of them. # # transparent-clipping = false # Specify a list of conditions of windows that should never have transparent # clipping applied. Useful for screenshot tools, where you need to be able to # see through transparent parts of the window. # # transparent-clipping-exclude = [] # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. # If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. # Otherwise, logs will to written to the given file, though some of the early # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # # log-file = "/path/to/your/log/file" # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. # write-pid-path = "/path/to/your/log/file" # Window type settings # # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". # # Following per window-type options are available: :: # # fade, shadow::: # Controls window-type-specific shadow and fade settings. # # opacity::: # Controls default opacity of the window type. # # focus::: # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # # full-shadow::: # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # clip-shadow-above::: # Controls whether shadows that would have been drawn above the window should # be clipped. Useful for dock windows that should have no shadow painted on top. # # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible # set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; } }; ```

Steps of reproduction

  1. Install https://github.com/yuk7/ArchWSL and follow the instructions given
  2. Install https://sourceforge.net/projects/vcxsrv/
  3. In wsl add export DISPLAY="grep nameserver /etc/resolv.conf | sed 's/nameserver //':0" to your .bashrc
  4. restart wsl by using exit & wsl --shutdown and enter wsl again.
  5. use echo to view the display variable for me it is : 172.26.176.1:0
  6. Install awesome , picom, xterm and ttf-opensans using pacman
  7. start a vcxsrv instance in windows using: .\vcxsrv.exe -clipboard -primary -fullscreen -ac
  8. run awesome using awesome&
  9. run picom with --backend xrender
  10. In the vcxsrv server window using the mouse test the top bar and try opening a terminal with right click.
  11. kill the picom process
  12. run picom with --backend glx
  13. Repeat step 10 and observe the issues described in the following sections.

Expected behavior

image

Current Behavior

Along with the visual glitches. Is the UI also non repsonsive mainly the top bar does not update when clicken works pace buttons. But awesome does preform the expected function under the hood. image

OpenGL trace

picom_trace.zip

Other details

https://user-images.githubusercontent.com/66908776/234557422-e08db345-b44a-442c-ba51-08733f6da686.mp4 Sorry for the rapid ADHD movement

absolutelynothelix commented 1 year ago

afaiu in your case a software rasterizer is used (i.e. rendering is done on cpu using maybe llvmpipe, not on gpu using it’s driver) and there is #1030, but it’s not clear if these are driver issues or picom can be improved.

and if my guess is right and llvmpipe is used --legacy-backends --backend=glx may work for you.

why people always try to run picom in such funky configurations 😩

80sVectorz commented 1 year ago

afaiu in your case a software rasterizer is used (i.e. rendering is done on cpu using maybe llvmpipe, not on gpu using it’s driver) and there is #1030, but it’s not clear if these are driver issues or picom can be improved.

and if my guess is right and llvmpipe is used --legacy-backends --backend=glx may work for you.

why people always try to run picom in such funky configurations 😩

The glxinfo says it's using D3D12 not llvmpipe or that something different? I get these erros when using the flags you suggested:

[I] krijn@Vectrex ~> picom --log-level=debug --legacy-backends --backend=glx
[ 04/26/2023 21:35:43.487 atom_getter DEBUG ] Atom _NET_WM_WINDOW_OPACITY is 301
[ 04/26/2023 21:35:43.487 atom_getter DEBUG ] Atom _NET_FRAME_EXTENTS is 256
[ 04/26/2023 21:35:43.487 atom_getter DEBUG ] Atom WM_STATE is 300
[ 04/26/2023 21:35:43.487 atom_getter DEBUG ] Atom _NET_WM_NAME is 257
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom _NET_WM_PID is 279
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom WM_NAME is 39
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom WM_CLASS is 67
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom WM_ICON_NAME is 37
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom WM_TRANSIENT_FOR is 68
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom WM_WINDOW_ROLE is 304
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom WM_CLIENT_LEADER is 305
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom WM_CLIENT_MACHINE is 36
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom _NET_ACTIVE_WINDOW is 253
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom _COMPTON_SHADOW is 318
[ 04/26/2023 21:35:43.488 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE is 263
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_DESKTOP is 264
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_DOCK is 265
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_TOOLBAR is 266
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_MENU is 267
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_UTILITY is 268
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_SPLASH is 269
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_DIALOG is 270
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_NORMAL is 277
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_DROPDOWN_MENU is 271
[ 04/26/2023 21:35:43.489 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_POPUP_MENU is 272
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_TOOLTIP is 273
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_NOTIFICATION is 274
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_COMBO is 275
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom _NET_WM_WINDOW_TYPE_DND is 276
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom _NET_WM_STATE is 280
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom _NET_WM_STATE_FULLSCREEN is 283
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom _NET_WM_BYPASS_COMPOSITOR is 319
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom UTF8_STRING is 239
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom C_STRING is 320
[ 04/26/2023 21:35:43.490 atom_getter DEBUG ] Atom _GTK_FRAME_EXTENTS is 321
[ 04/26/2023 21:35:43.491 atom_getter DEBUG ] Atom COMPTON_VERSION is 322
[ 04/26/2023 21:35:43.492 atom_getter DEBUG ] Atom _NET_WM_CM_S0 is 317
[ 04/26/2023 21:35:43.493 init_overlay DEBUG ] overlay = 0x00000042
[ 04/26/2023 21:35:44.356 glx_has_extension INFO ] Missing GLX extension GLX_SGI_video_sync.
[ 04/26/2023 21:35:44.357 glx_has_extension INFO ] Missing GLX extension GLX_SGI_swap_control.
[ 04/26/2023 21:35:44.357 glx_has_extension INFO ] Missing GLX extension GLX_OML_sync_control.
[ 04/26/2023 21:35:44.357 glx_has_extension INFO ] Missing GLX extension GLX_MESA_swap_control.
[ 04/26/2023 21:35:44.357 glx_has_extension INFO ] Missing GLX extension GLX_EXT_swap_control.
[ 04/26/2023 21:35:44.357 glx_has_extension INFO ] Found GLX extension GLX_EXT_texture_from_pixmap.
[ 04/26/2023 21:35:44.357 glx_has_extension INFO ] Found GLX extension GLX_ARB_create_context.
[ 04/26/2023 21:35:44.357 glx_has_extension INFO ] Missing GLX extension GLX_EXT_buffer_age.
[ 04/26/2023 21:35:44.357 glx_has_extension INFO ] Missing GLX extension GLX_ARB_create_context_robustness.
[ 04/26/2023 21:35:44.357 glx_has_extension INFO ] Found GLX extension GLX_MESA_query_renderer.
[ 04/26/2023 21:35:44.378 vsync_opengl_swc_init ERROR ] Failed to load a swap control extension.
[ 04/26/2023 21:35:44.378 session_init FATAL ERROR ] Failed to initialize the backend
fish: Job 2, 'picom --log-level=debug --legac…' terminated by signal SIGSEGV (Address boundary error)
80sVectorz commented 1 year ago

Disabling vsync fixed those errors, I'm closing this issue. Thanks for your help @absolutelynothelix !

absolutelynothelix commented 1 year ago

i don't like that picom segfaults in your cases. can you post the backtrace if it's possible? (i remember that last time i tried to obtain a backtrace in wsl it was impossible or something)

upd: from your original post it seems that even glxinfo segfaults, so i believe the segfault is happening somewhere in the driver but a backtrace from picom would be useful if it's an error on our side

The glxinfo says it's using D3D12 not llvmpipe or that something different?

i'm not exactly sure how wsl does graphics but it behaves just like llvmpipe

80sVectorz commented 1 year ago

I made another one: picom.2.zip

absolutelynothelix commented 1 year ago

i’m afraid i won’t be able to open a coredump from wsl on usual system, but i’ll try tomorrow. if it’s possible for you to open it in gdb, do bt and post the backtrace you recieve?

80sVectorz commented 1 year ago

How would I open the .trace file in gdb?

absolutelynothelix commented 1 year ago

i was takling about coredumps. from the last line of output you provided picom segfaults (terminated by sigsegv), so it should generate a coredump somewhere. i’d like to look at backtrace of this coredump if it’s possible.

this may be useful: https://github.com/yshui/picom/wiki/Reporting-issues#get-a-stack-trace

if you’re unable to provide a backtrace for some reason (it’s may be tricky in wsl), don’t worry, that’s ok.

80sVectorz commented 1 year ago

I could not find a core dump in the place I found online.

absolutelynothelix commented 1 year ago

I could not find a core dump in the place I found online.

yeah, as i said, it may be tricky in wsl. that's ok, don't worry.