Closed FrozenArcher closed 1 year ago
try picom built from the latest commit in the next branch.
closing as stale.
fwiw, I'm also seeing this issue. Gentoo Linux, Xfce4, picom-10.2, (#1091 applied to fix another crash)
glxinfo -B
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: AMD (0x1002)
Device: AMD Radeon Graphics (rembrandt, LLVM 16.0.6, DRM 3.49, 6.1.53-gentoo-r1-HH) (0x1681)
Version: 23.1.8
Accelerated: yes
Video memory: 2048MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
VBO free memory - total: 520 MB, largest block: 520 MB
VBO free aux. memory - total: 13631 MB, largest block: 13631 MB
Texture free memory - total: 520 MB, largest block: 520 MB
Texture free aux. memory - total: 13631 MB, largest block: 13631 MB
Renderbuffer free memory - total: 520 MB, largest block: 520 MB
Renderbuffer free aux. memory - total: 13631 MB, largest block: 13631 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 2048 MB
Total available memory: 16975 MB
Currently available dedicated video memory: 520 MB
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon Graphics (rembrandt, LLVM 16.0.6, DRM 3.49, 6.1.53-gentoo-r1-HH)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.1.8
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.1.8
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.1.8
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
It seems to happen randomly, possibly when starting apps or after unlocking the screenlocker. Can't say for sure when it crashes, but it happens a couple of times per week.
Right now I'm testing newest git (vgit-751f3
) and will report back in a week or so.
Haven't had any more crashes, looks like it's fixed as of at least 751f3. :D
i was also seeing frequent crashes with the following on glx backend on ubuntu 23.10 (10.2):
picom: ../src/win.c:349: win_bind_mask: Assertion `!w->mask_image' failed.
so far so good after switching to tip of next last night. i'll be sure to report back if i see further crashes.
i was also seeing frequent crashes with the following on glx backend on ubuntu 23.10 (10.2):
picom: ../src/win.c:349: win_bind_mask: Assertion `!w->mask_image' failed.
so far so good after switching to tip of next last night. i'll be sure to report back if i see further crashes.
Please, try this patch.
Please, try this patch.
In my experience, this fixes a different crash bug. I had both these bugs.
Stale flags set for mapped window 0x0123456789 during backend destruction
is fixed by your patch, win_bind_mask: Assertion '!w->mask_image' failed.
is fixed by something between v10.2 and current next
branch.
Platform
Gentoo amd64
GPU, drivers, and screen setup
Intel(R) HD Graphics 620 (KBL GT2), mesa 23.1.3, one built-in monitor
Environment
dwm
picom version
Diagnostics
**Version:** v10 ### Extensions: * Shape: Yes * XRandR: Yes * Present: Present ### Misc: * Use Overlay: Yes * Config file used: /home/fracher/.config/picom/picom.conf ### Drivers (inaccurate): modesetting ### Backend: glx * Driver vendors: * GLX: Mesa Project and SGI * GL: Intel * GL renderer: Mesa Intel(R) HD Graphics 620 (KBL GT2) * Accelerated: 1 ### Backend: egl * Driver vendors: * EGL: Mesa Project * EGL driver: iris * GL: Intel * GL renderer: Mesa Intel(R) HD Graphics 620 (KBL GT2)Configuration:
Configuration file
``` // Paste your configuration here ################################ # Animations # ################################ #enable or disable animations animations = true; #change animation speed of windows in current tag e.g open window in current tag animation-stiffness-in-tag = 300; #change animation speed of windows when tag changes animation-stiffness-tag-change = 700; animation-window-mass = 0.7; animation-dampening = 20; animation-clamping = false; #open windows animation-for-open-window = "zoom"; #minimize or close windows #animation-for-unmap-window = "squeeze"; #popup windows animation-for-transient-window = "zoom"; #available options: slide-up, slide-down, slide-left, slide-right, squeeze, squeeze-bottom, zoom #set animation for windows being transitioned out while changings tags #animation-for-prev-tag = "minimize"; #enables fading for windows being transitioned out while changings tags #enable-fading-prev-tag = true; #set animation for windows being transitioned in while changings tags #animation-for-next-tag = "slide-in-center"; #enables fading for windows being transitioned in while changings tags #enable-fading-next-tag = true; ################################# # Shadows # ################################# # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # shadow = false shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 shadow-radius = 30; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) # shadow-opacity = .75 shadow-opacity = 0.7 # The left offset for shadows, in pixels. (defaults to -15) # shadow-offset-x = -15 shadow-offset-x = -30; # The top offset for shadows, in pixels. (defaults to -15) # shadow-offset-y = -15 shadow-offset-y = -30; # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0 # Green color value of shadow (0.0 - 1.0, defaults to 0). # shadow-green = 0 # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) shadow-color = "#000000" # Specify a list of conditions of windows that should have no shadow. # # examples: # shadow-exclude = "n:e:Notification"; # # shadow-exclude = [] shadow-exclude = [ "class_g = 'pop_report'", "class_g = 'Cairo-clock'", "class_g = 'awesome'", "class_g = 'Xfce4-panel'", "!focused", "window_type != 'normal'", "_GTK_FRAME_EXTENTS@:c" ]; # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. # clip-shadow-above = [] # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # # shadow-exclude-reg = "" # Crop shadow of a window fully on a particular Xinerama screen to the screen. # xinerama-shadow-crop = false ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 fade-in-step = 0.07; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # fade-out-step = 0.03 fade-out-step = 0.07; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) fade-delta = 16 # Specify a list of conditions of windows that should not be faded. # fade-exclude = [] # Do not fade on window open/close. # no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false ################################# # Transparency / Opacity # ################################# # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) inactive-opacity = 0.9 # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # frame-opacity = 1.0 # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. # inactive-opacity-override = true inactive-opacity-override = true; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # active-opacity = 1.0 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) inactive-dim = 0.2 # Specify a list of conditions of windows that should never be considered focused. # focus-exclude = [] focus-exclude = [ "class_g = 'Cairo-clock'" , "class_g = 'Dunst'", "window_type = 'notification'", "window_type = 'dock'", "class_g = 'pop_report'", "class_g = 'awesome'", "class_g = 'Xfce4-panel'", ]; # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 ################################# # Corners # ################################# # Sets the radius of rounded window corners. When > 0, the compositor will # round the corners of windows. Does not interact well with # `transparent-clipping`. corner-radius = 10; # Exclude conditions for rounded corners. rounded-corners-exclude = [ "window_type = 'tooltip'", "window_type = 'popup_menu'", "window_type = 'dropdown_menu'", "window_type = 'toolbar'", "window_type = 'utility'", "window_type = 'splash'", "window_type = 'dialog'", "window_type = 'dnd'", "window_type = 'desktop'", "class_g = 'eww-music'", "class_g = 'eww-calendar'", "class_g = 'Rofi'", "class_g = 'i3lock'", "class_g = 'awesome'", "class_g = 'Xfce4-panel'", "_NET_WM_STATE@:32a *= '_NET_WM_STATE_FULLSCREEN'", ]; blur: { method = "dual_kawase"; strength = 4; background = true; background-frame = true; background-fixed = true; } # Exclude conditions for background blur. # blur-background-exclude = [] blur-background-exclude = [ "window_type != 'normal'", "class_g = 'Chromium'", "class_g = 'Discord'", "class_g = 'Peek'", "class_g = 'flameshot'", "class_g = 'xdg-desktop-portal-gnome'", "_GTK_FRAME_EXTENTS@:c", ]; ################################# # General Settings # ################################# # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false # Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. # `xrender` is the default one. # backend = "glx" # Use higher precision during rendering, and apply dither when presenting the # rendered screen. Reduces banding artifacts, but might cause performance # degradation. Only works with OpenGL. dithered-present = false; # Enable/disable VSync. vsync = true # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. # # mark-wmwin-focused = false mark-wmwin-focused = true; # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. # mark-ovredir-focused = false mark-ovredir-focused = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # # detect-rounded-corners = false detect-rounded-corners = false; # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = false; # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. # use-ewmh-active-win = false; # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # unredir-if-possible = true; unredir-if-possible-exclude = [ "class_g = 'Brave-browser'", "class_g = 'vlc'", "class_g = 'i3lock'", "class_g = 'mpv'", "class_g = 'Discord'", "name *= 'eww'", ] # Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # detect-transient = false detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # group focused at the same time. This usually means windows from the same application # will be considered focused or unfocused at the same time. # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # detect-client-leader = false # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. # If the value is positive, those additional pixels will not be actually painted # to screen, only used in blur calculation, and such. (Due to technical limitations, # with use-damage, those pixels will still be incorrectly painted to screen.) # Primarily used to fix the line corruption issues of blur, # in which case you should use the blur radius value here # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # with a 5x5 one you use `--resize-damage 2`, and so on). # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # # resize-damage = 1 # Specify a list of conditions of windows that should be painted with inverted color. # Resource-hogging, and is not well tested. # # invert-color-include = [] # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content (but never # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # glx-no-stencil = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. # # glx-no-rebind-pixmap = false # Disable the use of damage information. # This cause the whole screen to be redrawn every time, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false use-damage = true; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # xrender-sync-fence = true; # GLX backend: Use specified GLSL fragment shader for rendering window contents. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # in the source tree for examples. # window-shader-fg = "default"; # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. # # force-win-blend = true; # Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # no-ewmh-fullscreen = true # Dimming bright windows so their brightness doesn't exceed this set value. # Brightness of a window is estimated by averaging all pixels in the window, # so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # # max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, # instead of blending on top of them. # transparent-clipping = false; # Specify a list of conditions of windows that should never have transparent # clipping applied. Useful for screenshot tools, where you need to be able to see through transparent parts of the window. # # transparent-clipping-exclude = [] # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. # If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. # Otherwise, logs will to written to the given file, though some of the early # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # # log-file = "/path/to/your/log/file" # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. # write-pid-path = "/path/to/your/log/file" # Window type settings # # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". # # Following per window-type options are available: :: # # fade, shadow::: # Controls window-type-specific shadow and fade settings. # # opacity::: # Controls default opacity of the window type. # # focus::: # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # # full-shadow::: # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # clip-shadow-above::: # Controls whether shadows that would have been drawn above the window should # be clipped. Useful for dock windows that should have no shadow painted on top. # # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible # set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: { normal = { full-shadow = false; } tooltip = { fade = true; shadow = true; opacity = 1.0; focus = true; full-shadow = true; }; dock = { full-shadow = true; clip-shadow-above = true; animation = "slide-down" } dnd = { shadow = false; } popup_menu = { opacity = 1.0; shadow = false; } dropdown_menu = { opacity = 1.0; shadow = false; } notification = { full-shadow = true } }; ```Steps of reproduction
Expected behavior
picom continues to work
Current Behavior
picom crashes with message:
Stack trace
OpenGL trace
Other details