Open respectablenoob-source opened 10 months ago
do you have more info, what kind of performance hit? how did you measured it?
do you have more info, what kind of performance hit? how did you measured it?
performance hit as in fps went from 144 to 100, i measured it with an fps counter and vsync tester and I can feel the hit in performance too.
Can you try running picom on NVIDIA dGPU?
Can you try running picom on NVIDIA dGPU?
works fine with nvidia, however I would like to run picom on igpu
So you are trying to use a 5 years old integrated GPU to drive a 144 fps display? While it would be nice if picom can run smoothly on this setup (better performance is always good), I would say getting there isn't a priority right now.
So you are trying to use a 5 years old integrated GPU to drive a 144 fps display? While it would be nice if picom can run smoothly on this setup (better performance is always good), I would say getting there isn't a priority right now.
I was just trying to replicate what's possible on Windows, didn't know so much goes into it.
I have the same issue here but during games (I'm also too braindead to know how to make picom run on Nvidia dGPU)
I'm running on the xrender backend, and I have vsync enabled with unredir-if-possible=false
I tried killing picom to run the games, but doing so and starting the games i play just makes my entire system freeze (but I don't know if it comes from bspwm or picom directly)
Platform
Arch Linux 64bit
GPU, drivers, and screen setup
picom version
Diagnostics
`**Version:** vgit-b700a ### Extensions: * Shape: Yes * XRandR: Yes * Present: Present ### Misc: * Use Overlay: No (Another compositor is already running) * Config file used: /home/ali/.config/picom/picom.conf ### Drivers (inaccurate): NVIDIA, modesetting ### Backend: glx * Driver vendors: * GLX: Mesa Project and SGI * GL: Intel * GL renderer: Mesa Intel(R) UHD Graphics (CML GT2) * Accelerated: 1 ### Backend: egl * Driver vendors: * EGL: Mesa Project * EGL driver: iris * GL: Intel * GL renderer: Mesa Intel(R) UHD Graphics (CML GT2)`Configuration:
Configuration file
``` shadow-exclude = [ "name *= 'picom'", "class_g = 'firefox' && argb", "class_g ?= 'Notify-osd'", "class_g ?= 'Cairo-dock'", "_GTK_FRAME_EXTENTS@:c", "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" ]; backend = "glx"; glx-no-stencil = true; glx-no-stencil = true; ################################# # # Opacity # ################################# inactive-opacity = 1; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. #fading = false fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 fade-in-step = 0.030; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # fade-out-step = 0.03 fade-out-step = 0.03; vsync=true; ################################# # Background-Blurring # ################################# # Parameters for background blurring, see the *BLUR* section for more information. blur-method = "dual_kawase"; blur-size = 12; # # blur-deviation = false # blur-strength = 9 # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # # blur-background = false # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # # blur-background-frame = false # Use fixed blur strength rather than adjusting according to window opacity. # blur-background-fixed = false # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # # blur-kern = "" blur-kern = "3x3box"; # Exclude conditions for background blur. # blur-background-exclude = [] blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'", "class_g = 'firefox' && argb", "window_type = 'popup_menu'", "_GTK_FRAME_EXTENTS@:c" ]; opacity-rule = [ "90:class_g = 'Alacritty'", "90:class_g = 'discord'", "70:class_g = 'dolphin'", "80:class_g = 'PrismLauncher'", "90:class_g = 'systemsettings'", ]; ``Steps of reproduction
1. 2.
Expected behavior
fps remains the same without and with using picom
Current Behavior
fps takes a hit when using picom