yshui / picom

A lightweight compositor for X11 with animation support
https://picom.app/
Other
4.09k stars 585 forks source link

Regression: picom-trans doesn't work as expected with picom-12-rc2 #1315

Closed zen2 closed 1 month ago

zen2 commented 1 month ago

Platform

Gentoo linux amd64

GPU, drivers, and screen setup

nvidia-drivers 555.58.02 3840x1600 144Hz monitor with gsync name of display: :0 display: :0 screen: 0 direct rendering: Yes Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 12288 MB Total available memory: 12288 MB Currently available dedicated video memory: 11345 MB OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 555.58.02 OpenGL core profile shading language version string: 4.60 NVIDIA OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile

OpenGL version string: 4.6.0 NVIDIA 555.58.02 OpenGL shading language version string: 4.60 NVIDIA OpenGL context flags: (none) OpenGL profile mask: (none)

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 555.58.02 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20

Environment

xorg server openbox

picom version

v12-rc2

Diagnostics **Version:** v11 (should be 12-rc2 !!!) ### Extensions: * Shape: Yes * RandR: Yes * Present: Present ### Misc: * Use Overlay: No * Config file specified: /opt/zentoo/scripts/picom.conf * Config file used: /opt/zentoo/scripts/picom.conf ### Drivers (inaccurate): NVIDIA ### Backend: egl * Driver vendors: * EGL: NVIDIA * GL: NVIDIA Corporation * GL renderer: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 ### Backend: glx * Driver vendors: * GLX: NVIDIA Corporation * GL: NVIDIA Corporation * GL renderer: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2

Configuration:

Configuration file ``` log-level = "ERROR"; log-file = "/tmp/picom-error.log"; dbus=false backend = "glx"; glx-no-stencil = false; glx-copy-from-front = false; glx-no-rebind-pixmap = true; unredir-if-possible = false; xrender-sync-fence = true; use-damage = true; mark-wmwin-focused = true; mark-ovredir-focused = true; use-ewmh-active-win = true; shadow = true; shadow-radius = 16; shadow-offset-x = -16; shadow-offset-y = -16; shadow-opacity = 0.8; shadow-ignore-shaped = true; detect-rounded-corners = false; shadow-exclude = [ "name = 'Notification'", "name *= 'picom'", "name *= 'Chromium'", "name *= 'Chrome'", "class_g = 'wbar'", "class_g ?= 'Notify-osd'", "class_g = 'Firefox' && argb", "_GTK_FRAME_EXTENTS@:c", "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" ]; active-opacity = 1; inactive-opacity = 1; inactive-opacity-override = false; detect-client-opacity = true; opacity-rule = [ "100:fullscreen", "95:class_g = 'URxvt'", "95:class_g = 'UXTerm'", "95:class_g = 'XTerm'", "95:class_g = 'Alacritty'", "100:window_type = 'normal'", # Add a tiny bit of opacity to all normal windows to apply blur "95:window_type = 'dialog'", # Add a tiny bit of opacity to all dialog windows to apply blur "95:window_type = 'popup_menu'", # Add a tiny bit of opacity to all popup_menu windows to apply blur "95:window_type = 'notification'" # Add a tiny bit of opacity to all popup_menu windows to apply blur ]; blur-background = false; blur-background-exclude = [ "window_type = 'desktop'", "window_type = 'dock'", "window_type = 'utility'", "window_type = 'notification'", "class_g = 'Firefox' && argb", "_GTK_FRAME_EXTENTS@:c" ]; fading = true; fade-delta = 2; fade-in-step = 0.03; fade-out-step = 0.03; fade-exclude = [ ]; detect-client-leader = true; focus-exclude = [ "class_g = 'Cairo-clock'", "class_g ?= 'Steam'" ]; wintypes: { tooltip = { fade = true; shadow = true; focus = false; }; normal = { shadow = true; }; dock = { shadow = false; }; dnd = { shadow = false; }; popup_menu = { shadow = true; focus = false; opacity = 0.95; }; dropdown_menu = { shadow = true; focus = false; opacity = false; }; above = { shadow = true; }; splash = { shadow = true; }; utility = { focus = false; shadow = false; }; notification = { shadow = true; }; desktop = { shadow = false }; menu = { focus = false }; dialog = { shadow = true; }; fullscreen = { shadow = false; opacity = 1; }; }; ```

Steps of reproduction

  1. picom-trans -c -20

Expected behavior

Active window opacity should decrease of -20.

Current Behavior

Active window opacity doesn't change until moving window or select another window.

yshui commented 1 month ago

Nice catch, should've been fixed now.

zappolowski commented 3 weeks ago

I ran into the same issue but the patch didn't solve it. I tracked it down to using a new-style rule set of (also just one rule triggers the bug already)

}, {
    match = "focused",
    opacity = 0.9,
}, {
    match = "! focused",
    opacity = 0.6,

added to the current picom.sample.conf.

Full configuration file for easier copy-and-paste ```conf ################################# # Shadows # ################################# # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # Can be set per-window using rules. # # Default: false shadow = true; # The blur radius for shadows, in pixels. # # Default: 12 shadow-radius = 7; # The opacity of shadows. # # Range: 0.0 - 1.0 # Default: 0.75 # shadow-opacity = .75 # The left offset for shadows, in pixels. # # Default: -15 shadow-offset-x = -7; # The top offset for shadows, in pixels. # # Default: -15 shadow-offset-y = -7; # Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE". # # Default: #000000 # shadow-color = "#000000" # Crop shadow of a window fully on a particular monitor to that monitor. This is # currently implemented using the X RandR extension. # # Default: false # crop-shadow-to-monitor = false ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. Can be set per-window using rules. # # Default: false fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) fade-in-step = 0.03; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) fade-out-step = 0.03; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # fade-delta = 10 # Do not fade on window open/close. # no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false ################################# # Transparency / Opacity # ################################# # Opacity of window titlebars and borders. # # Range: 0.1 - 1.0 # Default: 1.0 (disabled) frame-opacity = 0.7; # Use fixed inactive dim value, instead of adjusting according to window opacity. # # Default: false # inactive-dim-fixed = true ################################# # Corners # ################################# # Sets the radius of rounded window corners. When > 0, the compositor will # round the corners of windows. Does not interact well with # `transparent-clipping`. # # Default: 0 (disabled) corner-radius = 0 ################################# # Blur # ################################# # Parameters for background blurring, see BLUR section in the man page for more information. # blur-method = # blur-size = 12 # # blur-deviation = false # # blur-strength = 5 # Blur background of semi-transparent / ARGB windows. # Can be set per-window using rules. # # Default: false # blur-background = false # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # # Default: false # blur-background-frame = false # Use fixed blur strength rather than adjusting according to window opacity. # # Default: false # blur-background-fixed = false # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # Can also be a pre-defined kernel, see the man page. # # Default: "" blur-kern = "3x3box"; ################################# # General Settings # ################################# # Enable remote control via D-Bus. See the man page for more details. # # Default: false # dbus = true # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false # Specify the backend to use: `xrender`, `glx`, or `egl`. # # Default: "xrender" backend = "glx" # Use higher precision during rendering, and apply dither when presenting the # rendered screen. Reduces banding artifacts, but may cause performance # degradation. Only works with OpenGL. dithered-present = false; # Enable/disable VSync. # # Default: false vsync = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # # Has nothing to do with `corner-radius`. # # Default: false detect-rounded-corners = true; # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # Default: false detect-client-opacity = true; # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate, # provided that the WM supports it. # # Default: false # use-ewmh-active-win = false # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # # Default: false # unredir-if-possible = false # Delay before unredirecting the window, in milliseconds. # # Default: 0. # unredir-if-possible-delay = 0 # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # Default: false detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # group focused at the same time. This usually means windows from the same application # will be considered focused or unfocused at the same time. # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # Default: false # detect-client-leader = false # Use of damage information for rendering. This cause the only the part of the # screen that has actually changed to be redrawn, instead of the whole screen # every time. Should improve performance. # # Default: false use-damage = true; # Use X Sync fence to wait for the completion of rendering of other windows, # before using their content to render the current screen. # # Required for explicit sync drivers, such as nvidia. # # Default: false # xrender-sync-fence = false # GLX backend: Use specified GLSL fragment shader for rendering window # contents. Read the man page for a detailed explanation of the interface. # # Can be set per-window using rules. # # window-shader-fg = "default" # Force all windows to be painted with blending. Useful if you # have a `window-shader-fg` that could turn opaque pixels transparent. # # Default: false # force-win-blend = false # Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # # Default: false # no-ewmh-fullscreen = false # Dimming bright windows so their brightness doesn't exceed this set value. # Brightness of a window is estimated by averaging all pixels in the window, # so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. # # Default: 1.0 (disabled) # max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, # instead of blending on top of them. e.g. placing a transparent window on top # of another window will cut a "hole" in that window, and show the desktop background # underneath. # # Default: false # transparent-clipping = false # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case insensitive. # If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # # Default: "warn" # log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. # Otherwise, logs will to written to the given file, though some of the early # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # # log-file = "/path/to/your/log/file" # Write process ID to a file. # write-pid-path = "/path/to/your/log/file" # Rule-based per-window options. # # See WINDOW RULES section in the man page for how these work. rules: ({ match = "window_type = 'tooltip'"; fade = false; shadow = true; opacity = 0.75; full-shadow = false; }, { match = "window_type = 'dock' || " "window_type = 'desktop' || " "_GTK_FRAME_EXTENTS@"; blur-background = false; }, { match = "window_type != 'dock'"; # shader = "my_shader.frag"; }, { match = "window_type = 'dock' || " "window_type = 'desktop'"; corner-radius = 0; }, { match = "focused", opacity = 0.9, }, { match = "! focused", opacity = 0.6, }, { match = "name = 'Notification' || " "class_g = 'Conky' || " "class_g ?= 'Notify-osd' || " "class_g = 'Cairo-clock' || " "_GTK_FRAME_EXTENTS@"; shadow = false; }) # `@include` directive can be used to include additional configuration files. # Relative paths are search either in the parent of this configuration file # (when the configuration is loaded through a symlink, the symlink will be # resolved first). Or in `$XDG_CONFIG_HOME/picom/include`. # # @include "extra.conf" ```
yshui commented 3 weeks ago

@zappolowski if the opacity is set by rules then the opacity property (which is what picom-trans sets) is ignored.

zappolowski commented 3 weeks ago

@yshui is there a recommended workaround to get something like the old behavior with the new approach? With old behavior I mean: inactive-opacity = 0.6 and active-opacity = 0.9 as initial values but also having the possibility of adjusting the values as needed?

PS: If you consider discussing it in the scope of this issue to be wrong, we can also move it to the discussions section.

yshui commented 3 weeks ago

you can match ! _NET_WM_WINDOW_OPACITY

zen2 commented 1 week ago

I got the same problem that @zappolowski now. I currently use basic rules like this:

opacity-rule = [
    "100:fullscreen",
    "95:class_g = 'URxvt'",
    "95:class_g = 'UXTerm'",
    "95:class_g = 'XTerm'",
    "95:class_g = 'Alacritty'",
    "100:window_type = 'normal'",       # Add a tiny bit of opacity to all normal windows to apply blur
    "95:window_type = 'dialog'",        # Add a tiny bit of opacity to all dialog windows to apply blur
    "95:window_type = 'popup_menu'",    # Add a tiny bit of opacity to all popup_menu windows to apply blur
    "95:window_type = 'notification'"   # Add a tiny bit of opacity to all popup_menu windows to apply blur
];

Before, with this configuration, I get used to modify window opacity by mouse button mapping (scroll wheel on title bar) and it was working perfectly.

So now how can I set opacity at window/class creation and then use picom-trans afterwards on windows ?