yshui / picom

A lightweight compositor for X11 with animation support
https://picom.app/
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[i3-gaps] Opacity rules not being enforced. `picom-trans` does work on the same windows. #632

Closed PrayagS closed 3 years ago

PrayagS commented 3 years ago

Platform

Manjaro Linux x86_64

GPU, drivers, and screen setup

Environment

i3-gaps along with polybar and stuff.

picom version

╰─❯ picom --version                                                                        
vgit-7ba87
╰─❯ picom --experimental-backends --diagnostics                                            
**Version:** vgit-7ba87

### Extensions:

* Shape: Yes
* XRandR: Yes
* Present: Present

### Misc:

* Use Overlay: No
  (Another compositor is already running)
* Config file used: /home/prayag_s/.config/picom.conf

### Drivers (inaccurate):

NVIDIA, modesetting

### Backend: glx

* Driver vendors:
 * GLX: NVIDIA Corporation
 * GL: NVIDIA Corporation
* GL renderer: GeForce GTX 1050 Ti/PCIe/SSE2

Configuration:

#################################
#             Shadows           #
#################################

# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;

# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 5;

# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = .5

# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -5;

# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -5;

# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false

# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false

# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0

# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0

# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0

# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
#   shadow-exclude = 'bounding_shaped'
# or
#   shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''

# Specify a list of conditions of windows that should have no shadow.
#
# examples:
#   shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
    "name = 'Notification'",
    "class_g = 'Conky'",
    "class_g ?= 'Notify-osd'",
    "class_g = 'Cairo-clock'",
    "_GTK_FRAME_EXTENTS@:c",
    "class_g = 'Polybar'",
    "class_g = 'GLava'",
    "class_g = 'Wine'",
    "class_g = 'zoom'"
];

# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
#    shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""

# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false

#################################
#           Fading              #
#################################

# Fade windows in/out when opening/closing and when opacity changes,
#  unless no-fading-openclose is used.
# fading = false
fading = true

# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.018;

# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.018;

# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
fade-delta = 4;

# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []

# Do not fade on window open/close.
# no-fading-openclose = false

# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false

#################################
#   Transparency / Opacity      #
#################################

# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
# inactive-opacity = 0.9;

# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;

# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0

# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;

# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0

# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.2

# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];

# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0

# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
#    opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [
    "85:class_g = 'Code'",
    "10:class_g = 'spotify'",
    "88:class_g = 'discord'",
    "85:class_g = 'obsidian'",
    "85:class_g = 'Polybar'",
    # "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
]

#################################
#     Background-Blurring       #
#################################

# Parameters for background blurring, see the *BLUR* section for more information.
blur-method = "dual_kawase";
blur-size = 20
blur-strength = 12
#
# blur-deviation = false

# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = true

# Blur background of windows when the window frame is not opaque.
# Implies:
#    blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false

# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false

# Specify the blur convolution kernel, with the following format:
# example:
#   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";

# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
    "window_type = 'dock'",
    "window_type = 'desktop'",
    "_GTK_FRAME_EXTENTS@:c",
    "class_g = 'slop'",
    "class_g = 'GLava'",
    "class_g = 'Peek'"
];

#################################
#       General Settings        #
#################################

# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false

# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = 'glx'
backend = "glx";

# Enable/disable VSync.
# vsync = false
# vsync = true

# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false

# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;

# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;

# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
# detect-rounded-corners = true;

# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;

# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0

# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
#   vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =

# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false

# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false

# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0

# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []

# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
# detect-transient = true

# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
# detect-client-leader = true

# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1

# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []

# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false

# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false

# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true

# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false

# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''

# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false

# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false

# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0

# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false

# Set the log level. Possible values are:
#  "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";

# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'

# Show all X errors (for debugging)
# show-all-xerrors = false

# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'

# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
#     "unknown", "desktop", "dock", "toolbar", "menu", "utility",
#     "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
#     "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
#   fade, shadow:::
#     Controls window-type-specific shadow and fade settings.
#
#   opacity:::
#     Controls default opacity of the window type.
#
#   focus:::
#     Controls whether the window of this type is to be always considered focused.
#     (By default, all window types except "normal" and "dialog" has this on.)
#
#   full-shadow:::
#     Controls whether shadow is drawn under the parts of the window that you
#     normally won't be able to see. Useful when the window has parts of it
#     transparent, and you want shadows in those areas.
#
#   redir-ignore:::
#     Controls whether this type of windows should cause screen to become
#     redirected again after been unredirected. If you have unredir-if-possible
#     set, and doesn't want certain window to cause unnecessary screen redirection,
#     you can set this to `true`.
#
# wintypes:
# {
#     tooltip = {
#         fade = true;
#         shadow = true;
#         opacity = 0.8;
#         focus = true;
#         full-shadow = false;
#     }
#     dock = {
#         shadow = false;
#     }
#     dnd = {
#         shadow = false;
#     }
#     # popup_menu = {
#     #     opacity = 1;
#     # }
#     # dropdown_menu = {
#     #     opacity = 1;
#     # }
#     fullscreen = {
#        fade = true;
#        shadow = false;
#        opacity = 1;
#        focus = true;
#     }
# };

Steps of reproduction

  1. Start picom using picom --experimental-backends -b.
  2. All of the opacity rules are not applied.
  3. The windows mentioned in those rules can be made transparent using picom-trans -s -o 85.

Expected behavior

My opacity rules should work as expected. The window class names are accurate and do match when I check them with xprop.

Current Behavior

The opacity rules are not being enforced. Out of my list, only the rule for polybar is working. Rest all are not being applied.

Other details

I've tried using my system on integrated graphics and the same issue still occurs.

Does it have anything to do with _NET_WM_WINDOW_OPACITY and the fact that picom-trans specifically targets that property? Moreover, if I do picom-trans -g and pick my terminal st (which handles opacity values from .Xresources), the output shows the opacity as 100 which is not expected since the window already had blur on.

Any help is appreciated. It has been a few weeks since this suddenly stopped working.

subnut commented 3 years ago

Can you please give a minimal config for reproducing this behaviour?

For e.g.-

focus-exclude = [ "class_g = 'Cairo-clock'" ];
opacity-rule = [
    "85:class_g = 'Code'",
    "10:class_g = 'spotify'",
    "88:class_g = 'discord'",
    "85:class_g = 'obsidian'",
    "85:class_g = 'Polybar'",
    # "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
]
backend = "glx";
mark-wmwin-focused = true;
mark-ovredir-focused = true;
detect-client-opacity = true;

Try using the above configuration. Does it work? (i.e. are opacity-rule working?)

tryone144 commented 3 years ago

Just out of curiosity:

The individual _NET_WM_WINDOW_OPACITY property has higher precedence than the opacity-rule.

Moreover, if I do picom-trans -g and pick my terminal st (which handles opacity values from .Xresources), the output shows the opacity as 100 which is not expected since the window already had blur on.

Unless you have explicitly specified the windows opacity via the _NET_WM_WINDOW_OPACITY property, this is the expected output. picom-trans does not reflect whether a window uses the alpha channel for its background to become (partially) transparent, which I suspect you patched your version of st to do.

PrayagS commented 3 years ago

Thanks @subnut for your response. I appreciate it.

Can you please give a minimal config for reproducing this behavior?

This is my minimal config. The rest of the options either don't have to do with opacity or are set to default. Please let me know if you want to see any values which are not present below.

opacity-rule = [
    "85:class_g = 'Code'",
    "10:class_g = 'spotify'",
    "88:class_g = 'discord'",
    "85:class_g = 'obsidian'",
    "85:class_g = 'Polybar'",
    # "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
]

blur-background-exclude = [
    "window_type = 'dock'",
    "window_type = 'desktop'",
    "_GTK_FRAME_EXTENTS@:c",
    "class_g = 'slop'",
    "class_g = 'GLava'",
    "class_g = 'Peek'"
];

backend = "glx";
mark-wmwin-focused = true;
mark-ovredir-focused = true;
detect-client-opacity = true;

Try using the above configuration. Does it work? (i.e. are opacity-rule working?)etect-client-opacity = true;

It seems that I have been using the same config as the one you provided. So the issue still persists.

PrayagS commented 3 years ago

Thanks @tryone144 for your response. I appreciate it.

Just out of curiosity:

  • Did you have another compositor running before?

No, picom is the only compositor that's been running.

  • Does any of the affected windows have the _NET_WM_WINDOW_OPACITY atom set?

Using xprop, I noticed that all of those windows have the following property with the same value,

_NET_WM_WINDOW_OPACITY(CARDINAL) = 4294967295

Even my terminal (st) has the same property. And in case of st, I am not facing any issues.

Unless you have explicitly specified the windows opacity via the _NET_WM_WINDOW_OPACITY property, this is the expected output. picom-trans does not reflect whether a window uses the alpha channel for its background to become (partially) transparent, which I suspect you patched your version of st to do.

Ah, I see. Thanks for the explanation.

tryone144 commented 3 years ago

Using xprop, I noticed that all of those windows have the following property with the same value,

_NET_WM_WINDOW_OPACITY(CARDINAL) = 4294967295

That is interesting. picom does not change that property anymore since 79fc36b3e30989fd638aa0531588e02b564a906c as that did cause its own set of issues (see #134). So if your windows have that property set, then there must be some other piece of software responsible for it.

My personal i3 setup does NOT set the _NET_WM_WINDOW_OPACITY property for any window (tested explicitly with discord and code-oss). However, I'm a bit suspicious about Code, spotify, discord, and obsidian all being electron apps. Wild guess, but are you running a patched electron engine? IIRC there was a project that intended to provide true alpha-transparency through themes in electron apps. Something like that could actually be the root-cause of this issue.

Even my terminal (st) has the same property. And in case of st, I am not facing any issues.

Do you mean st has _NET_WM_WINDOW_OPACITY(CARDINAL) = 4294967295 set as well? This value equals 100% opacity of the window — it can still have alpha-transparency in its texture. Do opacity-rules for st work? (I don't expect them to.)

Edit: You may want to check if the rules start working after removing the offending property with xprop -remove _NET_WM_WINDOW_OPACITY.

PrayagS commented 3 years ago

Thanks again for your prompt response @tryone144!

My personal i3 setup does NOT set the _NET_WM_WINDOW_OPACITY property for any window (tested explicitly with discord and code-oss). However, I'm a bit suspicious about Code, spotify, discord, and obsidian all being electron apps. Wild guess, but are you running a patched electron engine? IIRC there was a project that intended to provide true alpha-transparency through themes in electron apps. Something like that could actually be the root-cause of this issue.

I tried setting a rule for other windows as well and it's not working. The reason that it is working with st has been made pretty clear by you. Is there any way I can see which piece of software is setting that property?

Edit: You may want to check if the rules start working after removing the offending property with xprop -remove _NET_WM_WINDOW_OPACITY.

Yep, I tried this and it does work. So now I just need to find who's messing with the window properties. Thanks for all your help till now. Please let me know if you have any more leads. And yeah I'm not sure but since this issue isn't being caused by picom, feel free to close it.

PrayagS commented 3 years ago

Update.

As @tryone144 correctly pointed out, some other piece of software is messing with the window properties. I really wish I had an answer but during troubleshooting (I noticed dunst had transparency enabled in its config. Maybe it was setting the property.) and after a restart, all my rules were working fine.

Thanks again everyone for your help, especially @tryone144. I started using your compton fork way back when and I'm glad you ported those blur techniques to picom as well.

TomT-0 commented 1 year ago

Can you please give a minimal config for reproducing this behaviour?

For e.g.-

focus-exclude = [ "class_g = 'Cairo-clock'" ];
opacity-rule = [
    "85:class_g = 'Code'",
    "10:class_g = 'spotify'",
    "88:class_g = 'discord'",
    "85:class_g = 'obsidian'",
    "85:class_g = 'Polybar'",
    # "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
]
backend = "glx";
mark-wmwin-focused = true;
mark-ovredir-focused = true;
detect-client-opacity = true;

Try using the above configuration. Does it work? (i.e. are opacity-rule working?)

This solved my problem. My issue was that newly opened applications (like firefox or alacritty) windows didn't receive the specified opacity/transperency (defined in active-opacity && incative-opacity). The transperency only worked when I had the applications opened up and restarted i3 and therefore picom too.

After I added my applications, according to the pattern, to the opacity-rule list , the opacity also worked on newly opened application windows. Thank you very much.

Click to see my config

requires https://github.com/jonaburg/picom!!! ################################# # Animations # ################################# # (These are also the default values) transition-length = 300 transition-pow-x = 0.1 transition-pow-y = 0.1 transition-pow-w = 0.1 transition-pow-h = 0.1 size-transition = true ################################# # Corners # ################################# # requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom corner-radius = 15.0; rounded-corners-exclude = [ #"window_type = 'normal'", "class_g = 'Polybar'", "class_g = 'steam'" ]; round-borders = 10; ################################# # Shadows # ################################# # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # shadow = false # shadow = false; # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 # shadow-radius = 7; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) # shadow-opacity = 1 # The left offset for shadows, in pixels. (defaults to -15) # shadow-offset-x = -15 # shadow-offset-x = -7; # The top offset for shadows, in pixels. (defaults to -15) # shadow-offset-y = -15 #shadow-offset-y = -7; # Avoid drawing shadows on dock/panel windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. # # no-dock-shadow = false # Don't draw shadows on drag-and-drop windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. # # no-dnd-shadow = false # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0 # Green color value of shadow (0.0 - 1.0, defaults to 0). # shadow-green = 0 # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 # Do not paint shadows on shaped windows. Note shaped windows # here means windows setting its shape through X Shape extension. # Those using ARGB background is beyond our control. # Deprecated, use # shadow-exclude = 'bounding_shaped' # or # shadow-exclude = 'bounding_shaped && !rounded_corners' # instead. # # shadow-ignore-shaped = '' # Specify a list of conditions of windows that should have no shadow. # # examples: # shadow-exclude = "n:e:Notification"; # # shadow-exclude = [] shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "class_g = 'slop'", "class_g = 'Polybar'", "_GTK_FRAME_EXTENTS@:c" ]; # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # # shadow-exclude-reg = "" # Crop shadow of a window fully on a particular Xinerama screen to the screen. # xinerama-shadow-crop = false ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. # fading = false fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 fade-in-step = 0.03; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # fade-out-step = 0.03 fade-out-step = 0.03; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # fade-delta = 10 # Specify a list of conditions of windows that should not be faded. # don't need this, we disable fading for all normal windows with wintypes: {} fade-exclude = [ "class_g = 'slop'" # maim ] # Do not fade on window open/close. # no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false ################################# # Transparency / Opacity # ################################# # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) inactive-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) frame-opacity = 0.8 # Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) menu-opacity = 1.0 # menu-opacity is depreciated use dropdown-menu and popup-menu instead. #If using these 2 below change their values in line 510 & 511 aswell popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; } # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. #inactive-opacity-override = true # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) inactive-dim = 0.0 # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) active-opacity = 0.8; # Specify a list of conditions of windows that should always be considered focused. # focus-exclude = [] focus-exclude = [ "class_g = 'Cairo-clock'", "class_g = 'Bar'", # lemonbar "class_g = 'slop'" # maim ]; # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, # like `50:name *= "Firefox"`. picom-trans is recommended over this. # Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: opacity-rule = [ "80:class_g = 'Bar'", # lemonbar "80:class_g = 'slop'", # maim "80:class_g = 'XTerm'", "80:class_g = 'URxvt'", "80:class_g = 'Alacritty'", "80:class_g = 'Polybar'", "80:class_g = 'code'", "80:class_g = 'Visual Studio Code'", "80:class_g = 'Meld'", "80:class_g = 'TelegramDesktop'", "80:class_g = 'Joplin'", "80:class_g = 'firefox'", "80:class_g = 'nemo'" ]; ################################# # Background-Blurring # ################################# # Parameters for background blurring, see the *BLUR* section for more information. # blur-method = # blur-size = 12 # # blur-deviation = false # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # # blur-background = false; # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # # blur-background-frame = false; # Use fixed blur strength rather than adjusting according to window opacity. # blur-background-fixed = false; # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # # blur-kern = '' # blur-kern = "3x3box"; blur: { # requires: https://github.com/ibhagwan/picom method = "kawase"; #method = "kernel"; strength = 7; # deviation = 1.0; # kernel = "11x11gaussian"; background = false; background-frame = false; background-fixed = false; kern = "3x3box"; } # Exclude conditions for background blur. blur-background-exclude = [ #"window_type = 'dock'", #"window_type = 'desktop'", #"class_g = 'URxvt'", # # prevents picom from blurring the background # when taking selection screenshot with `main` # https://github.com/naelstrof/maim/issues/130 "class_g = 'slop'", "_GTK_FRAME_EXTENTS@:c" ]; ################################# # General Settings # ################################# # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. experimental-backends = true; backend = "glx"; # Enable/disable VSync. vsync = false # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. # # mark-wmwin-focused = false mark-wmwin-focused = true; # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. # mark-ovredir-focused = false mark-ovredir-focused = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # # detect-rounded-corners = false detect-rounded-corners = true; # Detect '_NET_WM_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; # Specify refresh rate of the screen. If not specified or 0, picom will # try detecting this with X RandR extension. # # refresh-rate = 60 refresh-rate = 0 # Limit picom to repaint at most once every 1 / 'refresh_rate' second to # boost performance. This should not be used with # vsync drm/opengl/opengl-oml # as they essentially does sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. # # sw-opti = # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. # # use-ewmh-active-win = false # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. # # unredir-if-possible = false # Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # detect-transient = false detect-transient = true # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # detect-transient is enabled, too. # # detect-client-leader = false detect-client-leader = true # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. # If the value is positive, those additional pixels will not be actually painted # to screen, only used in blur calculation, and such. (Due to technical limitations, # with use-damage, those pixels will still be incorrectly painted to screen.) # Primarily used to fix the line corruption issues of blur, # in which case you should use the blur radius value here # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # with a 5x5 one you use `--resize-damage 2`, and so on). # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # # resize-damage = 1 # Specify a list of conditions of windows that should be painted with inverted color. # Resource-hogging, and is not well tested. # # invert-color-include = [] # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content (but never # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # # glx-no-stencil = false # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. # # glx-no-rebind-pixmap = false # Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false #use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened) #Changing use-damage to false fixes the problem use-damage = false # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # # xrender-sync-fence = false # GLX backend: Use specified GLSL fragment shader for rendering window contents. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # in the source tree for examples. # # glx-fshader-win = '' # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. # # force-win-blend = false # Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # # no-ewmh-fullscreen = false # Dimming bright windows so their brightness doesn't exceed this set value. # Brightness of a window is estimated by averaging all pixels in the window, # so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # # max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, # instead of blending on top of them. # # transparent-clipping = false # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. # If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" log-level = "info"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. # Otherwise, logs will to written to the given file, though some of the early # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # # log-file = '/path/to/your/log/file' # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. # write-pid-path = '/path/to/your/log/file' # Window type settings # # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". # # Following per window-type options are available: :: # # fade, shadow::: # Controls window-type-specific shadow and fade settings. # # opacity::: # Controls default opacity of the window type. # # focus::: # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # # full-shadow::: # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible # set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: { normal = { fade = false; shadow = false; } tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; dock = { shadow = false; } dnd = { shadow = false; } popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; } };