Closed Digital-Sequence closed 2 years ago
I think, picom doesn't use integrated graphics
The output of glxinfo
shows that you are using the software renderer, which is obviously not quite as fast as a dedicated hardware render.
This indicates that you have not properly set up your graphics driver for the intel iGPU. Specifically the drivers for Xorg.
(kwin might be using wayland per default on your system, not requiring the GLX / Xorg drivers, which might explain why there is no issue in KDE plasma.)
I don't know, how to fix it. I tried to use xf86-video-intel, but it didn't help me. So I returned to modesetting. I also tried to reinstall kernel, and xorg. Nothing changed
I don't know, how to fix it.
You can start by looking in the xorg-server logs at /var/log/Xorg.0.log
and search for error lines with [EE]
.
Zero errors. I had tried to install Glamor, nothing changed (logs also didn't change. I mean, zero errors). Also, I had installed intel drivers, and saw AIGLX error (EE) AIGLX error: dlopen of /usr/lib/dri/i965_dri.so failed (/usr/lib/dri/i965_dri.so: cannot open shared object file: No such file or directory)
, so I reinstalled mesa. Error didn't disappear
About intel drivers: libva-intel-driver
and libvdpau-va-gl
are installed. I can attach vainfo
and vdpauinfo
output, if needed
As I said, when I use intel graphics, I have (EE) AIGLX error: dlopen of /usr/lib/dri/i965_dri.so failed (/usr/lib/dri/i965_dri.so: cannot open shared object file: No such file or directory)
. Despite this error, xorg starts, using swrast driver. There's another version of mesa, called mesa-amber. It has i965_dri.so. So, I installed this package, and Xorg started without that error. But acceleration still doesn't work
I think, I should go to the archlinux forum with my issue, because, as I understand, it's driver problem, not picom. If you think so too, I can close this issue
Yes, that seems to be the best course of action.
Hey, one more comment. I found the solution, and I think, this will be useful for other people. So, what's the reason? As you know, I have a pretty old CPU (intel 330M, it's 5th generation of iGPU). iGPUs of this generation don't support opengl version higher than 2.1, so I cannot use software, that requires opengl 3.3, for example. One of such programs is kitty terminal, for which I set environment variable LIBGL_ALWAYS_SOFTWARE to 1. That's why hw acceleration doesn't work There're two solutions: first, if you have an old iGPU, like mine, through this garbage away, and buy normal one, which supports opengl > 2.1. Second solution is to use picom without --experimental-backends. That's all
Oh, and third solution. Stop using picom. You always can use kwin, which has blur and other cool things, but as for me, I prefer tilling wm
Platform
Arch Linux x86_64 Linux 5.15.52-1-lts
GPU, drivers, and screen setup
Intel Core i3 M 330 with integrated graphics (Intel HD Graphics), modesetting
glxinfo -B
``` name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: Mesa/X.org (0xffffffff) Device: llvmpipe (LLVM 14.0.6, 128 bits) (0xffffffff) Version: 22.1.3 Accelerated: no Video memory: 3724MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.5 Max compat profile version: 4.5 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 OpenGL vendor string: Mesa/X.org OpenGL renderer string: llvmpipe (LLVM 14.0.6, 128 bits) OpenGL core profile version string: 4.5 (Core Profile) Mesa 22.1.3 OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL version string: 4.5 (Compatibility Profile) Mesa 22.1.3 OpenGL shading language version string: 4.50 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.1.3 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 ```Environment
i3-gaps, kitty
picom version
picom-9.1-3
Diagnostics
``` [ 07/04/2022 23:31:53.810 get_cfg WARN ] Dual-kawase blur is not implemented by the legacy backends, you must use the `experimental-backends` option. [ 07/04/2022 23:31:53.967 init_render WARN ] Old backends only support blur method "kernel". Your blur setting will not be applied **Version:** vgit-7e568 ### Extensions: * Shape: Yes * XRandR: Yes * Present: Present ### Misc: * Use Overlay: Yes * Config file used: /home/abstract/.config/picom/picom.conf ### Drivers (inaccurate): modesetting ### Backend: glx * Driver vendors: * GLX: Mesa Project and SGI * GL: Mesa/X.org * GL renderer: llvmpipe (LLVM 14.0.6, 128 bits) * Accelerated: 0 (You are using a software renderer. Unless you are doing this intentionally, this means you don't have a graphics driver properly installed. Performance will suffer. Please fix this before reporting your issue.) ```Configuration:
Configuration file
``` ################################# # Shadows # ################################# # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # shadow = false shadow = false; # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 shadow-radius = 0; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) shadow-opacity = 0.0 # The left offset for shadows, in pixels. (defaults to -15) # shadow-offset-x = -15 shadow-offset-x = 0; # The top offset for shadows, in pixels. (defaults to -15) # shadow-offset-y = -15 shadow-offset-y = -10; # Avoid drawing shadows on dock/panel windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. # # no-dock-shadow = false # Don't draw shadows on drag-and-drop windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. # no-dnd-shadow = true # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 138 # Green color value of shadow (0.0 - 1.0, defaults to 0). # shadow-green = 159 # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 180 # Do not paint shadows on shaped windows. Note shaped windows # here means windows setting its shape through X Shape extension. # Those using ARGB background is beyond our control. # Deprecated, use # shadow-exclude = 'bounding_shaped' # or # shadow-exclude = 'bounding_shaped && !rounded_corners' # instead. # # shadow-ignore-shaped = '' # Specify a list of conditions of windows that should have no shadow. # # examples: # shadow-exclude = "n:e:Notification"; # # shadow-exclude = [] shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "_GTK_FRAME_EXTENTS@:c" ]; # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # # shadow-exclude-reg = "" # Crop shadow of a window fully on a particular Xinerama screen to the screen. # xinerama-shadow-crop = false ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. # fading = false fading = false # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 fade-in-step = 0.028; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # fade-out-step = 0.03 fade-out-step = 0.028; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # fade-delta = 10 # Specify a list of conditions of windows that should not be faded. # fade-exclude = [] # Do not fade on window open/close. # no-fading-openclose = true # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false ################################# # Transparency / Opacity # ################################# # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # inactive-opacity = 1 inactive-opacity = 1; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # frame-opacity = 1.0 frame-opacity = 0.7; # Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) popup-opacity = 1.0 # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. # inactive-opacity-override = true inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # active-opacity = 1.0 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # inactive-dim = 0.0 # Specify a list of conditions of windows that should always be considered focused. # focus-exclude = [] focus-exclude = [ "class_g = 'Cairo-clock'" ]; # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, # like `50:name *= "Firefox"`. picom-trans is recommended over this. # Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: # opacity-rule = [ "100:class_g = 'Termite'" ]; # # opacity-rule = [] ################################# # Background-Blurring # ################################# # Parameters for background blurring, see the *BLUR* section for more information. # blur-method = "kawase" # blur-size = 1000; # # blur-deviation = true # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # # blur-background = true # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # # blur-background-frame = true # Use fixed blur strength rather than adjusting according to window opacity. # blur-background-fixed = true # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # # blur-kern = '' #blur-kern = "3x3box"; # Exclude conditions for background blur. # blur-background-exclude = [] #blur-background-exclude = [ # "window_type = 'dock'", # "window_type = 'desktop'", # "_GTK_FRAME_EXTENTS@:c" #]; blur: { method = "dual_kawase"; strength = 4; size = 20; deviation = 20; }; #blur-background = true; # # blur: { # method = "dual_kawase"; # strength = 5.25; # deviation = 1.0; # kernel = "11x11gaussian"; #} ################################# # General Settings # ################################# # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # backend = "glx"; #backend = "xr_glx_hybrid"; # Enable/disable VSync. # vsync = false vsync = false; # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. # # mark-wmwin-focused = false mark-wmwin-focused = true; # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. # mark-ovredir-focused = false mark-ovredir-focused = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # # detect-rounded-corners = false detect-rounded-corners = true; # Detect '_NET_WM_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; # Specify refresh rate of the screen. If not specified or 0, picom will # try detecting this with X RandR extension. # # refresh-rate = 60 # refresh-rate = 200 # Limit picom to repaint at most once every 1 / 'refresh_rate' second to # boost performance. This should not be used with # vsync drm/opengl/opengl-oml # as they essentially does sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. # # sw-opti = # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. # # use-ewmh-active-win = false # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # # unredir-if-possible = false # Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # detect-transient = false detect-transient = true # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # detect-transient is enabled, too. # # detect-client-leader = false detect-client-leader = true # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. # If the value is positive, those additional pixels will not be actually painted # to screen, only used in blur calculation, and such. (Due to technical limitations, # with use-damage, those pixels will still be incorrectly painted to screen.) # Primarily used to fix the line corruption issues of blur, # in which case you should use the blur radius value here # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # with a 5x5 one you use `--resize-damage 2`, and so on). # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # # resize-damage = 1 # Specify a list of conditions of windows that should be painted with inverted color. # Resource-hogging, and is not well tested. # # invert-color-include = [] # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content (but never # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # #glx-no-stencil = true # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. # #glx-no-rebind-pixmap = true # Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false use-damage = false # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # # xrender-sync-fence = false # GLX backend: Use specified GLSL fragment shader for rendering window contents. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # in the source tree for examples. # # glx-fshader-win = '' # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. # # force-win-blend = false # Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # # no-ewmh-fullscreen = false # Dimming bright windows so their brightness doesn't exceed this set value. # Brightness of a window is estimated by averaging all pixels in the window, # so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # # max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, # instead of blending on top of them. # # transparent-clipping = false # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. # If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. # Otherwise, logs will to written to the given file, though some of the early # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # # log-file = '/path/to/your/log/file' # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. # write-pid-path = '/path/to/your/log/file' # Window type settings # # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". # # Following per window-type options are available: :: # # fade, shadow::: # Controls window-type-specific shadow and fade settings. # # opacity::: # Controls default opacity of the window type. # # focus::: # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # # full-shadow::: # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible # set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; dock = { shadow = false; } dnd = { shadow = false; } popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; } }; ```Steps of reproduction
picom --experimental-backends
Expected behavior
Zero lags
Current Behavior
Huge lags. Disabling blur doesn't help. I tried kwin (kde plasma), and had no problems with fps
https://user-images.githubusercontent.com/100424861/177215091-93944217-3798-4cf5-aefd-e2601acbfbad.mp4
Stack trace
Other details