Closed DeeeeLAN closed 2 years ago
opacity-rules
have a higher precedence than the wintype
options. Furthermore, the first matching rule in opacity-rules
is applied. I am pretty sure, firefox's menu windows also have a name property set to "Firefox" (and therefore match the first two rules). Please try if putting the window_type
rules to the top fixes the behaviour.
Thanks, that works perfectly. I didn't realize it matched top to bottom.
Platform
Arch
GPU, drivers, and screen setup
Nvidia 3060ti nvidia 515.76-3
Environment
qtile 0.22.2.dev5+g419e3418
picom version
vgit-7e568
Diagnostics
[ 10/03/2022 13:56:14.554 get_cfg WARN ] Dual-kawase blur is not implemented by the legacy backends, you must use the `experimental-backends` option. [ 10/03/2022 13:56:14.683 init_render WARN ] Old backends only support blur method "kernel". Your blur setting will not be applied **Version:** vgit-7e568 ### Extensions: * Shape: Yes * XRandR: Yes * Present: Present ### Misc: * Use Overlay: No (Another compositor is already running) * Config file used: /home/dillan/.config/picom/picom.conf ### Drivers (inaccurate): NVIDIA ### Backend: glx * Driver vendors: * GLX: NVIDIA Corporation * GL: NVIDIA Corporation * GL renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2Configuration:
Configuration file
``` # ░█▀█░▀█▀░█▀▀░█▀█░█▄█░░░░█▀▀░█▀█░█▀█░█▀▀ # ░█▀▀░░█░░█░░░█░█░█░█░░░░█░░░█░█░█░█░█▀▀ # ░▀░░░▀▀▀░▀▀▀░▀▀▀░▀░▀░▀░░▀▀▀░▀▀▀░▀░▀░▀░░ # # compositor configuration # ░█▀▀░█░█░█▀█░█▀▄░█▀█░█░█ # ░▀▀█░█▀█░█▀█░█░█░█░█░█▄█ # ░▀▀▀░▀░▀░▀░▀░▀▀░░▀▀▀░▀░▀ # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) shadow-radius = 12; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) shadow-opacity = 0.4; # The left offset for shadows, in pixels. (defaults to -15) shadow-offset-x = -12; # The top offset for shadows, in pixels. (defaults to -15) shadow-offset-y = -12; # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0 # Green color value of shadow (0.0 - 1.0, defaults to 0). # shadow-green = 0 # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) shadow-color = "#000000"; # Specify a list of conditions of windows that should have no shadow. # # examples: # shadow-exclude = "n:e:Notification"; # # shadow-exclude = [] shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "_GTK_FRAME_EXTENTS@:c", "class_g = 'slop'", "class_g ?= 'peek'", "_NET_WM_WINDOW_TYPE@:a *= 'SPLASH'", "_NET_WM_WINDOW_TYPE@:a *= 'NOTIFICATION'", "window_type *= 'menu'", "window_type = 'utility'", "window_type = 'dropdown_menu'", "window_type = 'popup_menu'" ]; # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. # clip-shadow-above = [] # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # # shadow-exclude-reg = "" # Crop shadow of a window fully on a particular Xinerama screen to the screen. xinerama-shadow-crop = true; # ░█▀▀░█▀█░█▀▄░▀█▀░█▀█░█▀▀ # ░█▀▀░█▀█░█░█░░█░░█░█░█░█ # ░▀░░░▀░▀░▀▀░░▀▀▀░▀░▀░▀▀▀ # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) fade-in-step = 0.03; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) fade-out-step = 0.03; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) fade-delta = 10; # Specify a list of conditions of windows that should not be faded. fade-exclude = [ "class_g = 'slop'" # maim ]; # Do not fade on window open/close. no-fading-openclose = false; # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. no-fading-destroyed-argb = true; # ░█▀█░█▀█░█▀█░█▀▀░▀█▀░▀█▀░█░█ # ░█░█░█▀▀░█▀█░█░░░░█░░░█░░░█░ # ░▀▀▀░▀░░░▀░▀░▀▀▀░▀▀▀░░▀░░░▀░ # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) inactive-opacity = 0.60; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) frame-opacity = 0.0; # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) active-opacity = 0.95; # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) inactive-dim = 0.0; # Specify a list of conditions of windows that should never be considered focused. # focus-exclude = [] focus-exclude = [ "class_g = 'Cairo-clock'", "class_g ?= 'slop'", "class_g ?= 'Steam'", ]; # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, # like `50:name *= "Firefox"`. picom-trans is recommended over this. # Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: # opacity-rule = [ "80:class_g = 'URxvt'" ]; # #opacity-rule = []; opacity-rule = [ "60:name *= 'Firefox' && !focused", "95:name *= 'Firefox' && focused", #"class_g ?= 'rofi'" #'_NET_WM_NAME@:s = "rofi"' "90:name = 'rofi'", "100:_NET_WM_WINDOW_TYPE@:a *= 'MENU'", "100:window_type = 'menu'", "100:window_type = 'utility'", "100:window_type = 'dropdown_menu'", "100:window_type = 'popup_menu'" ]; # ░█▀▀░█▀█░█▀▄░█▀█░█▀▀░█▀▄░█▀▀ # ░█░░░█░█░█▀▄░█░█░█▀▀░█▀▄░▀▀█ # ░▀▀▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░▀▀▀ # Sets the radius of rounded window corners. When > 0, the compositor will # round the corners of windows. Does not interact well with # `transparent-clipping`. corner-radius = 12 # Exclude conditions for rounded corners. rounded-corners-exclude = [ "window_type = 'desktop'", # "class_g ?= 'rofi'", "class_g ?= 'peek'", "window_type *= 'dock'", # "window_type = 'menu'", # "window_type = 'tooltip'", # "window_type = 'popup_menu'", # "window_type = 'dropdown_menu'", "QTILE_INTERNAL:c = 1", ]; # ░█▀▄░█░░░█░█░█▀▄░█▀▄░▀█▀░█▀█░█▀▀ # ░█▀▄░█░░░█░█░█▀▄░█▀▄░░█░░█░█░█░█ # ░▀▀░░▀▀▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░▀▀▀ # Parameters for background blurring, see the *BLUR* section for more information. # blur-method = # blur-size = 12 # # blur-deviation = false # # blur-strength = 5 # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # # blur-background = false # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # # blur-background-frame = false # Use fixed blur strength rather than adjusting according to window opacity. # blur-background-fixed = false # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # # blur-kern = "" blur-kern = "3x3box"; blur: { method = "dual_kawase"; strength = 10; background = false; background-frame = true; background-fixed = true; } # Exclude conditions for background blur. blur-background-exclude = [ # Exclude everything except windows of type "splash" # (Notice the inverse condition) "window_type != 'splash'" ]; # blur-background-exclude = [ # "window_type = 'dock'", # "window_type = 'desktop'", # "_GTK_FRAME_EXTENTS@:c" # ]; # ░█▀▀░█▀▀░█▀█░█▀▀░█▀▄░█▀█░█░░░░░█▀▀░█▀▀░▀█▀░▀█▀░▀█▀░█▀█░█▀▀░█▀▀ # ░█░█░█▀▀░█░█░█▀▀░█▀▄░█▀█░█░░░░░▀▀█░█▀▀░░█░░░█░░░█░░█░█░█░█░▀▀█ # ░▀▀▀░▀▀▀░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░░░▀▀▀░▀▀▀░░▀░░░▀░░▀▀▀░▀░▀░▀▀▀░▀▀▀ # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # backend = "glx"; # Enable/disable VSync. vsync = true; # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. # mark-wmwin-focused = true; # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. mark-ovredir-focused = false; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # detect-rounded-corners = true; # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # detect-client-opacity = true; # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. # # use-ewmh-active-win = false # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # unredir-if-possible = true # Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # group focused at the same time. This usually means windows from the same application # will be considered focused or unfocused at the same time. # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # detect-client-leader = true; # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. # If the value is positive, those additional pixels will not be actually painted # to screen, only used in blur calculation, and such. (Due to technical limitations, # with use-damage, those pixels will still be incorrectly painted to screen.) # Primarily used to fix the line corruption issues of blur, # in which case you should use the blur radius value here # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # with a 5x5 one you use `--resize-damage 2`, and so on). # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # # resize-damage = 1 # Specify a list of conditions of windows that should be painted with inverted color. # Resource-hogging, and is not well tested. # # invert-color-include = [] # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content (but never # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # glx-no-stencil = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. # glx-no-rebind-pixmap = true # Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false use-damage = true; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # # xrender-sync-fence = false # GLX backend: Use specified GLSL fragment shader for rendering window contents. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # in the source tree for examples. # # glx-fshader-win = "" # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. # # force-win-blend = false # Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # # no-ewmh-fullscreen = false # Dimming bright windows so their brightness doesn't exceed this set value. # Brightness of a window is estimated by averaging all pixels in the window, # so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # # max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, # instead of blending on top of them. # # transparent-clipping = false # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. # If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. # Otherwise, logs will to written to the given file, though some of the early # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # # log-file = "/path/to/your/log/file" # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. # write-pid-path = "/path/to/your/log/file" # Window type settings # # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". # # Following per window-type options are available: :: # # fade, shadow::: # Controls window-type-specific shadow and fade settings. # # opacity::: # Controls default opacity of the window type. # # focus::: # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # # full-shadow::: # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # clip-shadow-above::: # Controls wether shadows that would have been drawn above the window should # be clipped. Useful for dock windows that should have no shadow painted on top. # # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible # set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: { tooltip = { fade = true; full-shadow = true; focus = true; blur-background = false;}; menu = { full-shadow = true; opacity = 1.0;}; popup_menu = { full-shadow = true; opacity = 1.0;}; utility = {full-shadow = true;}; toolbar = {full-shadow = true;}; normal = {full-shadow = true;}; notification = {full-shadow = true;}; dialog = {full-shadow = true}; dock = {full-shadow = true;}; dropdown_menu = { full-shadow = true; opacity = 1.0;}; }; ```Steps of reproduction
Expected behavior
Opaque background
Current Behavior
semi-transparent background
Other details