Closed MrIvanPlays closed 1 year ago
RAM consumption from 2.7 to 6.3G
You mean the memory consumption of picom?
RAM consumption from 2.7 to 6.3G
You mean the memory consumption of picom?
memory consumption of picom was around 4GB whilst normally it is no more than 2-300MB
@MrIvanPlays Could you please enable sanitizer in meson_options.txt and rebuild?
Releated issue: https://github.com/yshui/picom/issues/905
905 is not related issue since I did not resize the window.
Could you please enable sanitizer in meson_options.txt and rebuild?
I have no idea on how to do this. I use paru
to download stuff from the AUR.
905 is not related issue since I did not resize the window.
It doesn't matter. Memory leaks can be caused by completely different things.
I have no idea on how to do this. I use
paru
to download stuff from the AUR.
I have the same issue
I have the same issue, memory keeps ramping up when opening and closing windows.
I think I am having a similar issue. I hope this information will be valuable. Thank you in advance!
One monitor, laptop:
sfy@neonblaze: ~ ❱❱ sudo dmidecode -s system-version
ThinkPad X1 Carbon 7th
GPU and drivers:
sfy@neonblaze: ~ ❱❱ sudo lshw -c video | grep -E 'product|driver'
product: WhiskeyLake-U GT2 [UHD Graphics 620]
configuration: driver=i915 latency=0
sfy@neonblaze: ~ ❱❱ sudo pacman -Q | grep -E 'xf86-video|mesa'
lib32-mesa 22.2.3-1
mesa 22.2.3-1
mesa-utils 8.5.0-2
xf86-video-vesa 2.5.0-3
glxinfo -B
output:
sfy@neonblaze: ~ ❱❱ glxinfo -B
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (0x8086)
Device: Mesa Intel(R) UHD Graphics 620 (WHL GT2) (0x3ea0)
Version: 22.2.3
Accelerated: yes
Video memory: 15677MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) UHD Graphics 620 (WHL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.2.3
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.2.3
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.2.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
bspwm + sxhkd + picom + polybar + feh + alacritty + rofi
sfy@neonblaze: ~ ❱❱ sudo pacman -Q | grep -E '^(bspwm|sxhkd|picom|polybar|feh|alacritty|rofi)'
alacritty 0.11.0-2
bspwm 0.9.10-2
feh 3.9.1-2
picom 10-1
polybar 3.6.3-2
rofi 1.7.5-1
sxhkd 0.6.2-2
sfy@neonblaze: ~ ❱❱ picom --version
vgit-5d150
sfy@neonblaze: ~ ❱❱ cat .xinitrc
# _ _ __
# __ __ (_)__ (_) /_________
# \ \ // / _ \/ / __/ __/ __/
# /_\_\/_/_//_/_/\__/_/ \__/
#
eval $(ssh-agent)
setxkbmap -option compose:ralt
setxkbmap -layout us,ru -option grp:win_space_toggle
picom &
~/.fehbg
exec dbus-launch bspwm
sfy@neonblaze: ~ ❱❱ ps auxf | grep sfy.*picom | grep -v grep
sfy 5922 0.4 0.0 15704 6752 pts/1 S 02:56 0:00 \_ picom
sfy@neonblaze: ~ ❱❱ date; free -h
Sun 20 Nov 2022 02:58:31 +06
total used free shared buff/cache available
Mem: 15Gi 3,1Gi 4,9Gi 5,7Gi 7,3Gi 6,2Gi
Swap: 2,0Gi 0B 2,0Gi
sfy@neonblaze: ~ ❱❱ date; free -h
Sun 20 Nov 2022 02:59:31 +06
total used free shared buff/cache available
Mem: 15Gi 3,0Gi 4,0Gi 6,7Gi 8,3Gi 5,2Gi
Swap: 2,0Gi 0B 2,0Gi
sfy@neonblaze: ~ ❱❱ ps auxf | grep sfy.*picom | grep -v grep | wc -l
0
sfy@neonblaze: ~ ❱❱ date; free -h
Sun 20 Nov 2022 03:00:41 +06
total used free shared buff/cache available
Mem: 15Gi 3,1Gi 10Gi 272Mi 1,8Gi 11Gi
Swap: 2,0Gi 0B 2,0Gi
sfy@neonblaze: ~ ❱❱ date; free -h
Sun 20 Nov 2022 03:01:41 +06
total used free shared buff/cache available
Mem: 15Gi 3,1Gi 10Gi 278Mi 1,8Gi 11Gi
Swap: 2,0Gi 0B 2,0Gi
sfy@neonblaze: ~ ❱❱ grep 2022-11-19.*picom /var/log/pacman.log
[2022-11-19T15:58:15+0600] [ALPM] upgraded picom (9.1-3 -> 10-1)
No memory leak.
Memory leak.
@SfyMantissa I have similar iGPU on my laptop, but no memory leaks. I thought this is NVidia-only issue.
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 520 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.2.3 - kisak-mesa PPA
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.2.3 - kisak-mesa PPA
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
Duplicate of #892
Platform
Arch Linux
GPU, drivers, and screen setup
Nvidia GTX 1050Ti, nvidia-drivers 520.56.06, two monitors configured side-by-side with xrandr
Environment: BSPWM
picom version: vgit-7d0d6
Diagnostics
**Version:** vgit-7d0d6 ### Extensions: * Shape: Yes * XRandR: Yes * Present: Present ### Misc: * Use Overlay: No (Another compositor is already running) * Config file used: /home/mrivanplays/.config/picom.conf ### Drivers (inaccurate): NVIDIA ### Backend: glx * Driver vendors: * GLX: NVIDIA Corporation * GL: NVIDIA Corporation * GL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 ### Backend: egl * Driver vendors: * EGL: NVIDIA * GL: NVIDIA Corporation * GL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 ### Configuration:Configuration file
``` ################################# # Animations # ################################# animations: true; animation-stiffness = 200 animation-window-mass = 0.4 animation-dampening = 20 animation-clamping = false animation-for-open-window = "zoom"; #open window animation-for-unmap-window = "zoom"; #minimize window animation-for-workspace-switch-in = "slide-down"; #the windows in the workspace that is coming in animation-for-workspace-switch-out = "zoom"; #the windows in the workspace that are coming out animation-for-transient-window = "slide-up"; #popup windows ################################# # Shadows # ################################# # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # shadow = false; shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) # shadow-radius = 12 shadow-radius = 25; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) shadow-opacity = .50 # The left offset for shadows, in pixels. (defaults to -15) # shadow-offset-x = -7 shadow-offset-x = -25; # The top offset for shadows, in pixels. (defaults to -15) # shadow-offset-y = -15 shadow-offset-y = -25; # Avoid drawing shadows on dock/panel windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. # dock-shadow = true; # Don't draw shadows on drag-and-drop windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. # # no-dnd-shadow = false # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0 # Green color value of shadow (0.0 - 1.0, defaults to 0). # shadow-green = 0 # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 # Do not paint shadows on shaped windows. Note shaped windows # here means windows setting its shape through X Shape extension. # Those using ARGB background is beyond our control. # Deprecated, use # shadow-exclude = 'bounding_shaped' # or # shadow-exclude = 'bounding_shaped && !rounded_corners' # instead. # # shadow-ignore-shaped = '' # Add this one too for ... # "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" # Add this one above to the list to have no shadow in Openbox menu # "! name~=''", # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # # shadow-exclude-reg = "" # Crop shadow of a window fully on a particular Xinerama screen to the screen. # xinerama-shadow-crop = false shadow-exclude = [ "window_type = 'menu'", "class_g = 'Plank'", "class_g = 'Cairo-dock'", "class_g = 'activate-linux'", "class_g = 'firefox'", "class_g = 'eww-background-closer'", "class_g = 'GLava'", "class_g = 'eww-visualizer'", "class_g = 'eww-lyrics'", "class_g = 'eww-volume-indicator'", "class_g = 'eww-brightness-indicator'", ]; ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. # fading = false fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 fade-in-step = 0.03; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # fade-out-step = 0.03 fade-out-step = 0.03; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) fade-delta = 4 # Specify a list of conditions of windows that should not be faded. # fade-exclude = [] # Do not fade on window open/close. # no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false ################################# # Transparency / Opacity # ################################# # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # inactive-opacity = 1 inactive-opacity = 1.0; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) # frame-opacity = 1.0 frame-opacity = 1.0; # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. # inactive-opacity-override = true inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) # active-opacity = 1.0 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # inactive-dim = 0.0 # Specify a list of conditions of windows that should never be considered focused. # focus-exclude = [] focus-exclude = [ "class_g = 'Cairo-clock'" ]; # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, # like `50:name *= "Firefox"`. picom-trans is recommended over this. # Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: # opacity-rule = [ "80:class_g = 'URxvt'" ]; # # opacity-rule = [] ################################# # Corners # ################################# # Sets the radius of rounded window corners. When > 0, the compositor will # round the corners of windows. Does not interact well with # `transparent-clipping`. corner-radius = 15 # Exclude conditions for rounded corners. rounded-corners-exclude = [ "window_type = 'desktop'", "window_type = 'tooltip'", "class_g = 'shutter'", "class_g = 'eww-*'", "class_g = 'activate-linux'", "class_g = 'escrotum'", "class_g = 'Peek'", "class_g = 'firefox'", "_GTK_FRAME_EXTENTS@:c", "class_g = 'Bar'", "class_g = 'eww-background-closer'", # "class_g = 'GLava'", ]; ################################# # Background-Blurring # ################################# # Parameters for background blurring, see the *BLUR* section for more information. # blur-method = "dual_kawase" # blur-size = 12 # # blur-deviation = true # # blur-strength = 5 # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # # blur-background = false # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # # blur-background-frame = true # Use fixed blur strength rather than adjusting according to window opacity. # blur-background-fixed = true # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # # blur-kern = "" # blur-kern = "3x3box"; # Exclude conditions for background blur. # blur-background-exclude = [] blur-background-exclude = [ "window_type = 'dock'", # "window_type = 'desktop'", "window_type = 'menu'", "_GTK_FRAME_EXTENTS@:c", "class_g ~= '^((?!eww-powermenu).)eww-*$'", "class_g = 'activate-linux'", "class_g = 'escrotum'", "class_g = 'Peek'", "class_g = 'Tint2'", "class_g = 'Slop'", "class_g = 'slop'", "class_g = 'firefox'", ]; ################################# # General Settings # ################################# # Enable remote control via D-Bus. See the man page for more details. # dbus = true # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. # daemon = false # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # # backend = "glx" backend = "xrender"; # Enable/disable VSync. # vsync = false vsync = true; # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. # # mark-wmwin-focused = false mark-wmwin-focused = true; # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. # mark-ovredir-focused = false mark-ovredir-focused = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # # detect-rounded-corners = false detect-rounded-corners = true; # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. # # detect-client-opacity = false detect-client-opacity = true; # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. # # use-ewmh-active-win = false # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # # unredir-if-possible = false # Delay before unredirecting the window, in milliseconds. Defaults to 0. # unredir-if-possible-delay = 0 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # detect-transient = false detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # group focused at the same time. This usually means windows from the same application # will be considered focused or unfocused at the same time. # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. # # detect-client-leader = false # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. # If the value is positive, those additional pixels will not be actually painted # to screen, only used in blur calculation, and such. (Due to technical limitations, # with use-damage, those pixels will still be incorrectly painted to screen.) # Primarily used to fix the line corruption issues of blur, # in which case you should use the blur radius value here # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # with a 5x5 one you use `--resize-damage 2`, and so on). # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # # resize-damage = 1 # Specify a list of conditions of windows that should be painted with inverted color. # Resource-hogging, and is not well tested. # # invert-color-include = [] # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content (but never # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # # glx-no-stencil = false # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. # # glx-no-rebind-pixmap = false # Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false use-damage = false; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # # xrender-sync-fence = false # GLX backend: Use specified GLSL fragment shader for rendering window contents. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # in the source tree for examples. # # glx-fshader-win = "" # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. # # force-win-blend = false # Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # # no-ewmh-fullscreen = false # Dimming bright windows so their brightness doesn't exceed this set value. # Brightness of a window is estimated by averaging all pixels in the window, # so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # # max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, # instead of blending on top of them. # # transparent-clipping = false # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" # in increasing level of importance. Case doesn't matter. # If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" log-level = "warn"; # Set the log file. # If *--log-file* is never specified, logs will be written to stderr. # Otherwise, logs will to written to the given file, though some of the early # logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # # log-file = "/path/to/your/log/file" # Show all X errors (for debugging) # show-all-xerrors = false # Write process ID to a file. # write-pid-path = "/path/to/your/log/file" # Window type settings # # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". # # Following per window-type options are available: :: # # fade, shadow::: # Controls window-type-specific shadow and fade settings. # # opacity::: # Controls default opacity of the window type. # # focus::: # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # # full-shadow=true # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # clip-shadow-above::: # Controls wether shadows that would have been drawn above the window should # be clipped. Useful for dock windows that should have no shadow painted on top. # # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible # set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: { tooltip = { fade = true; shadow = false; opacity = 1.0; focus = true; full-shadow = false; }; dock = { shadow = true; } dnd = { shadow = true; } popup_menu = { opacity = 1.0; } dropdown_menu = { opacity = 1.0; } }; ```