Configuration file
```
# Thank you code_nomad: http://9m.no/ꪯ鵞
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
#################################
#
# Backend
#
#################################
# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
#################################
#
# GLX backend
#
#################################
glx-no-stencil = true;
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
# Recommended if it works.
# glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
#glx-swap-method = "undefined";
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 15
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
#"window_type = 'dock'",
"window_type = 'desktop'",
#"override_redirect = true",
];
#################################
#
# Shadows
#
#################################
# Enabled client-side shadows on windows.
shadow = true;
# The blur radius for shadows. (default 12)
shadow-radius = 20;
# The left offset for shadows. (default -15)
shadow-offset-x = -5;
# The top offset for shadows. (default -15)
shadow-offset-y = -5;
# The translucency for shadows. (default .75)
shadow-opacity = 0.5;
# Set if you want different colour shadows
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [
"! name~=''",
"name = 'Notification'",
"name = 'Plank'",
"name = 'Docky'",
"name = 'Kupfer'",
"name = 'xfce4-notifyd'",
"name *= 'VLC'",
"name *= 'compton'",
"name *= 'picom'",
"class_g = 'Conky'",
"class_g = 'Kupfer'",
"class_g = 'Synapse'",
"class_g ?= 'Notify-osd'",
"class_g ?= 'Cairo-dock'",
"class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'",
"_GTK_FRAME_EXTENTS@:c",
"override_redirect = true && class_g != 'Rofi' && class_g != 'Dunst'",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;
#################################
#
# Opacity
#
#################################
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
opacity-rule = [ "50:class_g = 'Bspwm' && class_i = 'presel_feedback'" ];
# Dim inactive windows. (0.0 - 1.0)
# inactive-dim = 0.2;
# Do not let dimness adjust based on window opacity.
# inactive-dim-fixed = true;
#################################
# Background-Blurring #
#################################
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
#blur-background = true;
#blur-method = "dual_kawase";
blur-strength = 3;
# Blur background of opaque windows with transparent frames as well.
# blur-background-frame = true;
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"class_g = 'Bspwm' && class_i = 'presel_feedback'",
# Zoom workarounds
"name = 'Annotation - Zoom'",
"name = 'annotate_toolbar'",
"name = 'as_toolbar'",
"name = ''",
];
#################################
#
# Fading
#
#################################
# Fade windows during opacity changes.
fading = true;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 6;
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
# Fade windows in/out when opening/closing
# no-fading-openclose = true;
# Specify a list of conditions of windows that should not be faded.
fade-exclude = [ ];
#################################
#
# Other
#
#################################
# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = false;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-rounded-corners = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
detect-client-opacity = true;
# Vertical synchronization: match the refresh rate of the monitor
# Enable/disable VSync.
#vsync = true;
vsync = false;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;
# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#sw-opti = true;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
unredir-if-possible = true;
# Specify a list of conditions of windows that should always be considered focused.
focus-exclude = [ "class_g = 'Rofi'", "class_g = 'Dunst'"];
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;
#################################
#
# Window type settings
#
#################################
wintypes:
{
tooltip =
{
# fade: Fade the particular type of windows.
fade = true;
# shadow: Give those windows shadow
shadow = false;
# opacity: Default opacity for the type of windows.
opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
};
######################
#
# XSync
# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
#
######################
# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
xrender-sync-fence = true;
```
Platform
EndeavourOS
GPU, drivers, and screen setup
AMD RX 5600 XT / mesa 22.2.3 / xf86-video-amdgpu 22.0.0
glxinfo
``` name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: AMD (0x1002) Device: AMD Radeon RX 5600 XT (navi10, LLVM 14.0.6, DRM 3.48, 6.0.11-arch1-1) (0x731f) Version: 22.2.3 Accelerated: yes Video memory: 6144MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.6 Max compat profile version: 4.6 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 Memory info (GL_ATI_meminfo): VBO free memory - total: 1746 MB, largest block: 1746 MB VBO free aux. memory - total: 6209 MB, largest block: 6209 MB Texture free memory - total: 1746 MB, largest block: 1746 MB Texture free aux. memory - total: 6209 MB, largest block: 6209 MB Renderbuffer free memory - total: 1746 MB, largest block: 1746 MB Renderbuffer free aux. memory - total: 6209 MB, largest block: 6209 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 6144 MB Total available memory: 14030 MB Currently available dedicated video memory: 1746 MB OpenGL vendor string: AMD OpenGL renderer string: AMD Radeon RX 5600 XT (navi10, LLVM 14.0.6, DRM 3.48, 6.0.11-arch1-1) OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.2.3 OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.2.3 OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.2.3 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 ```Environment
BSPWM
picom version
picom vgit-71072
Diagnostics
``` **Version:** vgit-71072 ### Extensions: * Shape: Yes * XRandR: Yes * Present: Present ### Misc: * Use Overlay: No (Another compositor is already running) * Config file used: /home/eric/.config/picom.conf ### Drivers (inaccurate): AMDGPU, Radeon ### Backend: glx * Driver vendors: * GLX: Mesa Project and SGI * GL: AMD * GL renderer: AMD Radeon RX 5600 XT (navi10, LLVM 14.0.6, DRM 3.48, 6.0.11-arch1-1) * Accelerated: 1 ### Backend: egl * Driver vendors: * EGL: Mesa Project * EGL driver: radeonsi * GL: AMD * GL renderer: AMD Radeon RX 5600 XT (navi10, LLVM 14.0.6, DRM 3.48, 6.0.11-arch1-1) ```Configuration:
Configuration file
``` # Thank you code_nomad: http://9m.no/ꪯ鵞 # and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton ################################# # # Backend # ################################# # Backend to use: "xrender" or "glx". # GLX backend is typically much faster but depends on a sane driver. backend = "glx"; ################################# # # GLX backend # ################################# glx-no-stencil = true; # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, # but a 20% increase when only 1/4 is. # My tests on nouveau show terrible slowdown. glx-copy-from-front = false; # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # Overrides --glx-copy-from-front. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). # Recommended if it works. # glx-no-rebind-pixmap = true; # GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). # undefined is the slowest and the safest, and the default value. # copy is fastest, but may fail on some drivers, # 2-6 are gradually slower but safer (6 is still faster than 0). # Usually, double buffer means 2, triple buffer means 3. # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. # Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage. # Defaults to undefined. #glx-swap-method = "undefined"; ################################# # Corners # ################################# # Sets the radius of rounded window corners. When > 0, the compositor will # round the corners of windows. Does not interact well with # `transparent-clipping`. corner-radius = 15 # Exclude conditions for rounded corners. rounded-corners-exclude = [ #"window_type = 'dock'", "window_type = 'desktop'", #"override_redirect = true", ]; ################################# # # Shadows # ################################# # Enabled client-side shadows on windows. shadow = true; # The blur radius for shadows. (default 12) shadow-radius = 20; # The left offset for shadows. (default -15) shadow-offset-x = -5; # The top offset for shadows. (default -15) shadow-offset-y = -5; # The translucency for shadows. (default .75) shadow-opacity = 0.5; # Set if you want different colour shadows # shadow-red = 0.0; # shadow-green = 0.0; # shadow-blue = 0.0; # The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches # (most applications are fine, only apps that do weird things with xshapes or argb are affected). # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. shadow-exclude = [ "! name~=''", "name = 'Notification'", "name = 'Plank'", "name = 'Docky'", "name = 'Kupfer'", "name = 'xfce4-notifyd'", "name *= 'VLC'", "name *= 'compton'", "name *= 'picom'", "class_g = 'Conky'", "class_g = 'Kupfer'", "class_g = 'Synapse'", "class_g ?= 'Notify-osd'", "class_g ?= 'Cairo-dock'", "class_g ?= 'Xfce4-notifyd'", "class_g ?= 'Xfce4-power-manager'", "_GTK_FRAME_EXTENTS@:c", "override_redirect = true && class_g != 'Rofi' && class_g != 'Dunst'", "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", ]; # Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) shadow-ignore-shaped = false; ################################# # # Opacity # ################################# inactive-opacity = 1; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; opacity-rule = [ "50:class_g = 'Bspwm' && class_i = 'presel_feedback'" ]; # Dim inactive windows. (0.0 - 1.0) # inactive-dim = 0.2; # Do not let dimness adjust based on window opacity. # inactive-dim-fixed = true; ################################# # Background-Blurring # ################################# # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. #blur-background = true; #blur-method = "dual_kawase"; blur-strength = 3; # Blur background of opaque windows with transparent frames as well. # blur-background-frame = true; # Do not let blur radius adjust based on window opacity. blur-background-fixed = false; blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'", "class_g = 'Bspwm' && class_i = 'presel_feedback'", # Zoom workarounds "name = 'Annotation - Zoom'", "name = 'annotate_toolbar'", "name = 'as_toolbar'", "name = ''", ]; ################################# # # Fading # ################################# # Fade windows during opacity changes. fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 6; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.03; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.03; # Fade windows in/out when opening/closing # no-fading-openclose = true; # Specify a list of conditions of windows that should not be faded. fade-exclude = [ ]; ################################# # # Other # ################################# # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Vertical synchronization: match the refresh rate of the monitor # Enable/disable VSync. #vsync = true; vsync = false; # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though. dbe = false; # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. #sw-opti = true; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. unredir-if-possible = true; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = [ "class_g = 'Rofi'", "class_g = 'Dunst'"]; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; ################################# # # Window type settings # ################################# wintypes: { tooltip = { # fade: Fade the particular type of windows. fade = true; # shadow: Give those windows shadow shadow = false; # opacity: Default opacity for the type of windows. opacity = 0.85; # focus: Whether to always consider windows of this type focused. focus = true; }; }; ###################### # # XSync # See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d # ###################### # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. xrender-sync-fence = true; ```Expected behavior
Smooth shadows on either side
Current Behavior
Blocky shadows only on the right side
OpenGL trace
picom.zip