yt-project / yt_idv

Interactive volume rendering for yt
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Switch to using GL_POINTS with a geom shader for blocks #4

Closed matthewturk closed 3 years ago

matthewturk commented 3 years ago

This builds on the previous work and switches to using a geometry shader for block rendering. This saves us a factor of 36 in the amount of index data we pass to the GPU, which is not that much (since it's just index data) but which is definitely annoying to do and manage.