This builds on the previous work and switches to using a geometry shader for block rendering. This saves us a factor of 36 in the amount of index data we pass to the GPU, which is not that much (since it's just index data) but which is definitely annoying to do and manage.
This builds on the previous work and switches to using a geometry shader for block rendering. This saves us a factor of 36 in the amount of index data we pass to the GPU, which is not that much (since it's just index data) but which is definitely annoying to do and manage.