Closed GoogleCodeExporter closed 9 years ago
I've done more testing on this problem:
onComplete works perfectly if you pass it a function that takes no arguments.
If you pass a function with an argument then it is called at the wrong time,
too early.
The reason I need to pass a parameter to the function is that I use Tweener on
many objects that share a function I want to perform onComplete so they pass
themselves to the function.
Could I also add my thanks to all who have worked on this project that may just
keep
me from going crazy with the flawed tween class that ships with flash CS3.
Original comment by mirki...@googlemail.com
on 31 May 2007 at 2:12
When you need to pass a function as a parameter in Actionscript, you can't use
the
"functionname(parameters)" syntax. It's also a common mistake. This is wrong:
Tweener.addTween(this, {_x:10, time:1, onComplete:trace("finished") });
That will immediately execute the function and pass the return value (if any)
as a
parameter instead. Tweener won't even know there was a function there.
The correct way is to pass the function reference *only*. If parameters are
needed,
they're passed on the onCompleteParams parameter (it's an array). For example:
Tweener.addTween(this, {_x:10, time:1, onComplete:trace,
onCompleteParams:["finished"]});
You can also wrap your function around other anonymous function:
Tweener.addTween(this, {_x:10, time:1, onComplete:function() {
trace("finished"); });
Although the documentation is still lacking in many ways, please check it as
this is
discussed there. Check the onStart description (onStart/onUpdate/onComplete use
the
same syntax):
http://code.google.com/p/tweener/wiki/TweeningParameters
The mailing list is also better for discussion of the syntax as there's more
people
who are able to help there. The issue list is more for verified bugs.
Oh, and thanks! :)
Original comment by zisfor...@gmail.com
on 31 May 2007 at 2:22
Perhaps I've not explained well enough
This works perfectly and at the correct time.
function test()
{
//do something
}
Tweener.addTween(<movieclip>,{y:100,time:5,transition:"easeOutQuad",onComplete:t
est});
This doesn't, it gets called before completion of the tween.
It works perfectly but at the wrong time.
function test(param:int)
{
//do something
}
Tweener.addTween(<movieclip>,{y:100,time:5,transition:"easeOutQuad",onComplete:t
est(20)});
Original comment by mirki...@googlemail.com
on 31 May 2007 at 12:34
I'm an idiot, I added the above comment because I thought my explanation was
poor. I
just realised you already replied and set me straight. I'll give myself a slap
on
your behalf.
Sorry again and thanks,
Alex.
Original comment by mirki...@googlemail.com
on 31 May 2007 at 12:38
Don't worry.
I also realized the issue questions were poor (we were still using the default
google
code ones) and didn't ask for proper information such as code samples when
submitting
an issue report. I've customized it now so hopefully in the future we'll get
that out
of the way quicker.
Original comment by zisfor...@gmail.com
on 31 May 2007 at 12:57
Original issue reported on code.google.com by
mirki...@googlemail.com
on 31 May 2007 at 2:03