Open erictuvesson opened 9 years ago
I'd like to have built-in freetype support. But search around the web there doesn't seem to be any freetype rasterizer written in c#. We might need to consider using native interop.
Maybe you can process font during content pipeline and generate SDF (signed distance font) format, in this way at runtime you can render with no scaling issues,
Distance map is extactly what I am trying to do. 👍
I read this a few days ago, might be interesting. Pathfinder, a Fast GPU-based Font Rasterizer in Rust.
How are we going to design font rendering and import the fonts?