yulequan / face-alignment-in-3000fps

a c++ implementation of face alignment in 3000fps
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训练问题 #16

Closed foresttserof closed 8 years ago

foresttserof commented 8 years ago

你好。我正在学习你的代码,存在一个疑问,就是在Tree的Splitnode()函数中计算candidate_pixel_locations是以candidate_pixel_locations(i,0) = x1 * max_radioradius;这种方式进行的,不过后面保存每个节点的feat是feat[0] =candidate_pixel_locations(max_id,0)/max_radioradius; 在Tree的训练过程中是使用candidate_pixel_locations来计算坐标,而在其他地方却是使用feat来计算坐标,是不是存在问题呢?

yulequan commented 8 years ago

这应该是一个bug.