yulequan / face-alignment-in-3000fps

a c++ implementation of face alignment in 3000fps
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A problem about the similarity transform #26

Open Key-Liu opened 7 years ago

Key-Liu commented 7 years ago

I just have one question regarding the code. In function "GetShapeResidual", why should we call the function "SimilarityTransform(mean_shape, ProjectShape(current_shapes[i],bounding_boxs[i]),rotation,scale)" after calculating the shape residuals? What we want on this function?