yumedev40 / Yume_VNEditor_Suggestions

Suggestions and comments on improving the usability/functionality/workflow of the Yume visual novel editor addon for the Godot engine.
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Make an easier way to integrate Yume in games that are not visual novels #4

Open yumedev40 opened 4 years ago

dark-penguin commented 4 years ago

Oh, I just wanted to ask about this and #3 , which might be the same thing!

I thought about creating a very similar project, but could not clearly imagine how would this integrate well with the rest of Godot functionality. I'm thinking about two possible applications:

I thought that creating a "Yume project" inside a Godot project targeted at VN only is not good for that; instead, we should create normal Godot scenes that can be added to other scenes, like a 2D scene or elements can be added to a 3D scene. I did not imagine adding a whole other "editor mode"! This solves a huge part of it.

However, at the same time it should still be easy to create a "normal" VN. I actually thought that I'd have to create a whole standalone "game" which is actually a VN editor, so that one could make VNs without being familiar with Godot.

Maybe this could be split in two projects - a "Godot plugin for VN-like elements" and "a VN editor made with Godot using that plugin"?..

yumedev40 commented 4 years ago

@dark-penguin

With some modification, the Yume plugin is able to serve as a simple cutscene creator - ( example test : https://youtu.be/o44U6WcBJSQ )

This makes me think that it'll be easier to extend Yume rather than create two separate editors. If you need specific functionality that is beyond the scope of Yume, feel free to integrate it into a separate workflow that suits your game's needs. Yume is MIT licensed so anyone can use and modify it freely.