Saving and loading with drivers in vehicles does not function properly.
Only the old lizard pickup have support for visual passengers, more can be added in passengerseats.xml
No limit to the number of workers in a vehicles when we run out of visual seats they are added in the old invisible way. Note that the visible driver disperses when the original driver leaves. The other workers in the cab are invisible but functioning.
Passenger skeleton needs tweaking, arms should be closer to body and legs. A matter of moving transform groups in the i3d.
I will probably be gone for a while, back to work tomorrow. Fought you might be interested in the last part of the character integration, visible passengers. The current implementation is independent from passenger mod. Seats are defined in an XML file keyed on the vehicles xml file.
This code have known problems.
I will probably be gone for a while, back to work tomorrow. Fought you might be interested in the last part of the character integration, visible passengers. The current implementation is independent from passenger mod. Seats are defined in an XML file keyed on the vehicles xml file.
As usual feel free to do with it as you see fit.