yumi-modding / FS17_ContractorMod

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Conflict with Farming Tablet. #29

Closed PhilBrownFarming closed 6 years ago

PhilBrownFarming commented 6 years ago

Since the update to correct the leaning player, the mod has a conflict with the Farming Tablet mod. It causes the notification text on the farming tablet to move left from the background grey box. I use 3440x1440 resolution. The text returns to normal if the mod is removed.

yumi-modding commented 6 years ago

Thanks for raising this issue here. I will reproduce the issue (I'm not using Farming Tablet mod right now) and propose a fix for next update.

yumi-modding commented 6 years ago

Hello, I'm not able to reproduce this issue. I don't have screen that supports this resolution so I tested on 2736x1824 Do you have Ingame HUD scale different than 100% ? Could you please share a screenshot ? Could you please test only with FarmingTablet mod + ContractorMod and then only FarmingTablet mod to confirm conflict is with ContractorMod ? I really doubt last fix could impact this. Thanks

PhilBrownFarming commented 6 years ago

Hi, I have tested again with farming Tablet and apps with the contractor mod and can confirm I can reproduce this error 100%. It goes away with the contractor mod removed. I do use hud scale of 50%, but have tried it at 100% and it still happens. I needed a mod map as Vanilla maps have no scripts to trigger any notifications. I normally use Hof Bergmann 1.0.0.7. but to double check I loaded a new game with Pacific Northwest. Screenshot. fsscreen_2018_07_19_19_38_41

I love the mod. My only request is a way to disable the passenger seat, as I get lots of errors in the log related to the seat not being defined. As I normally use lots of mods, it is not really an option to work out the position for each one. Thanks for looking into this for me.

yumi-modding commented 6 years ago

Thanks for these details. It will really help to fix the issue. I'll add a variable to disable warning in logs. It can help to identify the mods not configured yet for passengers but of course if you have a lot of mods it will be very verbose. Edit: Reproduced: due to setTextAlignment in ContractorModWorker:displayName()