yumi-modding / FS22_CombineXP

Combine XPerience mod for Farming Simulator 22 - This is a development version, use it at your own risk
https://www.farming-simulator.com/mod.php?mod_id=252266&title=fs2022
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Modding Harvesters? #29

Open JimmyBeam1990 opened 2 years ago

JimmyBeam1990 commented 2 years ago

I noticed that modded combines are already present in combineXP.xml, just models from the modhub, but how do I add new models? simply via the path data/....... or with the tag $moddir$, which variant is the right one?

yumi-modding commented 2 years ago

Hello @JimmyBeam1990 For mods, you need to use the "$moddir$" syntax like for the $moddir$FS22_newHollandTX32/tx32/tx32.xml To give you more information, the need of adding mods in this file is only to be able to override the default basePerf computation that is base on combine horse power. The tx32 in the file is just as example since setting basePerf to 0 leads to using the default computed value.

JimmyBeam1990 commented 2 years ago

all right, thank you for the answer

But I noticed that the New Holland https://www.farming-simulator.com/mod.php?lang=de&country=de&mod_id=226342&title=fs2022 is available in the script and works, but it is a mod and not available in the original game?

yumi-modding commented 2 years ago

Yes every vehicle with the combine specialization will work without setting anything in this file. The file enable players to set different performance if they want. So all base game vehicles + some giants mods are listed so it's easier to edit them, but any mod vehicle can be added also following the same model. Also i think some vehicles listed at the end might be with file path from fs19 and might be useless.